Rust Server IndexCard catalogue of Rust servers

Holdings11,594 servers39,385 players134 fresh wipes

Call no.3134 On the shelf · online

PvE Vanilla

Online 164.152.122.143:28015 checked 7m ago

Subjects 1. monthly wipes 2. vanilla3. modded4. oxide5. pve
Players now
0/ 50
0% full
7-day average
1
peak 6
Rank
#3,134
top 14%
Last wipeWiped1 OCT2026 · 28d 8h ago
28d ago · monthly schedule
Next wipe
6d 13h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

wipe-day peak
10players, last three wipes

Coming wipes

  1. in 6d 13hThu 5 Nov, 19:00 UTCFW
  2. in 34d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 42 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 20:49 UTC FW28d ago
10 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

37/ 300
NA
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26/ 200
NA1X
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65/ 100
NA
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average
29/ 200
EA
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 34 on average
35/ 100
NA
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 33 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does PvE Vanilla run?

You will find no gather rate in the name of PvE Vanilla. 8 players per group is the default limit. The server runs pve, no combat between players. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. Its own label is vanilla: filed under vanilla: Facepunch's game, unaltered. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on PvE Vanilla?

PvE Vanilla runs a procedural map of size 4,250 with seed 598141, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

Where does PvE Vanilla appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take PvE Vanilla: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags are attached to PvE Vanilla, and what do they stand for?

These are the tags PvE Vanilla publishes; the game's server browser reads this list: gmvanilla (Game mode): Unmodified survival rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What happens on wipe day at PvE Vanilla?

At their busiest, its recent wipes drew 10 players on average. 42 hours into the latest wipe, the crowd reached its peak.

When does PvE Vanilla wipe?

The only wipe on PvE Vanilla is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 28 days 8 hours. Its tags state a wipe schedule of once a month.

Players and ranking

Where does PvE Vanilla sit in the rankings?

Filed under rankings: #3,134 for PvE Vanilla on seven-day player hours, top 14% overall.

How many players are on PvE Vanilla at the moment?

The live count for PvE Vanilla stands at 0 players, out of 50 slots. The seven-day average is 1 players; the peak reached 6. The busiest point in the last 48 hours was 00:00 UTC, averaging 3 players.

Server facts

What Rust version is PvE Vanilla on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on PvE Vanilla. Steam keeps your game updated, but the protocol must match for you to join.

Is PvE Vanilla reachable, and does it stay up?

Right now PvE Vanilla is up and running. Its reported uptime gives the last restart as roughly 17 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

How well does PvE Vanilla perform?

The last 48 hours give an average of 74 server fps and a floor of 42. Buildings, deployables and everything else in the world came to as many as 109,014 entities. Memory use reached as much as 3,472 MB. Lag, to players, is low fps and an entity count that climbs.

Which region is PvE Vanilla in?

No region is published by PvE Vanilla. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 164.152.122.143:28015.

How to join

What is the way onto PvE Vanilla?

Two ways in. Type client.connect 164.152.122.143:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival rules.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.