Rust Server IndexCard catalogue of Rust servers

Holdings11,835 servers82,642 players274 fresh wipes

Call no.15335 On the shelf · online

Rust test server_1

Online 163.44.113.12:28015 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipeWiped3 JUL2026 · 118d 13h ago
118d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Rust test server_1 run?

The name of Rust test server_1 does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Rust test server_1?

Rust test server_1 runs a procedural map of size 1,000 with seed 1319438048, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Where does Rust test server_1 appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Rust test server_1: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to Rust test server_1, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Rust test server_1 gives gmrust (Game mode): Survival on standard Rust rules; mp30 (Max players): 30 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2631 (Protocol): Your client must run protocol 2631 to connect; cs156583 (Build): The game build here is 156583; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

Which wipe timetable does Rust test server_1 follow?

Its rhythm is not yet clear, since the record holds too few of Rust test server_1's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 118 days 13 hours is when its current world was made.

Population

How is Rust test server_1 ranked compared with the rest?

Filed under rankings: #15,335 for Rust test server_1 on seven-day player hours, top 69% overall.

What does the player count on Rust test server_1 look like?

The live count for Rust test server_1 stands at 0 players, out of 30 slots. Filed under seven-day average: 0 players.

Operator and status

What version does Rust test server_1 use?

Rust network protocol 2631 and build 156583 on Linux is what you will find on Rust test server_1. The protocol must match before you can join, and Steam takes care of updating it.

Is Rust test server_1 reachable, and does it stay up?

Right now Rust test server_1 is up and running. Its reported uptime gives the last restart as roughly 13 days 5 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on Rust test server_1?

Averaged over the last 48 hours, server fps was 234, with a low of 221. The entity count reached 3,122, covering buildings, deployables and all else in the world. Up to 5,809 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Which region is Rust test server_1 in?

There is no region on record for Rust test server_1; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 163.44.113.12:28015.

Connecting

What steps lead onto Rust test server_1?

If you would rather use the console, press F1 in Rust and enter client.connect 163.44.113.12:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2631,gmrust,cs156583,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp30
Max players 30 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2631
Protocol Your client must run protocol 2631 to connect.
cs156583
Build The game build here is 156583.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.