Rust Server IndexCard catalogue of Rust servers

Holdings11,673 servers48,102 players99 fresh wipes

Call no.8341 On the shelf · online

Nate/tyler

Online 163.245.195.73:26026 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 200
0% full
7-day average
0
peak 2
Rank
#8,341
top 37%
Last wipeWiped25 OCT2026 · 4d 6h ago
4d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5203:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct30 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
25 OCT 2026Sun 25 Oct, 19:59 UTC4d ago
2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Nate/tyler?

The name of Nate/tyler does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Nate/tyler?

Size 2,500, seed 88451: the game generates the procedural map on Nate/tyler. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is Nate/tyler filed under?

These lists on Rust Server Index take Nate/tyler: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on Nate/tyler?

Filed under these tags, as published by Nate/tyler and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What happens on wipe day at Nate/tyler?

The average peak across its recent wipes is 2 players. 2 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does Nate/tyler follow?

The record holds too few of Nate/tyler's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 4 days 6 hours.

Players and ranking

Where does Nate/tyler sit in the rankings?

On player hours over seven days, Nate/tyler takes #8,341, within the top 37% of ranked servers.

How many players are on Nate/tyler at the moment?

The live count for Nate/tyler stands at 0 players, out of 200 slots. Filed under seven-day figures: an average of 0 players and a peak of 2. Filed under busiest hour: 01:00 UTC in the last 48 hours, averaging 1 players.

Server details

Which Rust build is Nate/tyler running?

Rust network protocol 2635 and build 168909, on Linux, is what Nate/tyler runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Nate/tyler?

Right now Nate/tyler is up and running. About 4 days 4 hours ago, by its own uptime figure, is when it last restarted. It was up 95 of 96 hours across the last 4 full days, or 99% of the time. It was first recorded by Rust Server Index on 25 October 2026.

How well does Nate/tyler perform?

The last 48 hours give an average of 60 server fps and a floor of 57. The entity count reached 31,443, covering buildings, deployables and all else in the world. Up to 2,170 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Which region is Nate/tyler in?

No region is published by Nate/tyler. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 163.245.195.73:26026.

Connecting

How can you connect to Nate/tyler?

If you would rather use the console, press F1 in Rust and enter client.connect 163.245.195.73:26026. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp200
Max players 200 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.