Rust Server IndexCard catalogue of Rust servers

Holdings11,706 servers60,014 players168 fresh wipes

Call no.15262 On the shelf · online

Uncle Sams vanilla 50% upkeep

Online 162.39.48.96:28015 checked 12m ago

Subjects 1. modded2. carbon
Players now
0/ 500
0% full
7-day average
0
peak –
Rank
#15,262
top 69%
Last wipeWiped1 OCT2026 · 28d 5h ago
28d ago · no schedule published
Next wipe
6d 18h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. in 6d 18hThu 5 Nov, 19:00 UTCFW
  2. in 34d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 18:51 UTC FW28d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 149 on average
21/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
132/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average
36/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average
10/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average
44/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average
182/ 215
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Uncle Sams vanilla 50% upkeep, which rules and settings apply?

The name of Uncle Sams vanilla 50% upkeep does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Uncle Sams vanilla 50% upkeep?

Uncle Sams vanilla 50% upkeep runs a procedural map of size 4,250 with seed 2128199742, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is Uncle Sams vanilla 50% upkeep filed under?

The Rust Server Index lists that include Uncle Sams vanilla 50% upkeep are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for Uncle Sams vanilla 50% upkeep?

Filed under these tags, as published by Uncle Sams vanilla 50% upkeep and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp500 (Max players): Player cap: 500; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What happens on wipe day at Uncle Sams vanilla 50% upkeep?

The average peak across its recent wipes is 1 players. 6 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does Uncle Sams vanilla 50% upkeep follow?

The only wipe on Uncle Sams vanilla 50% upkeep is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 5 hours is when its current world was made.

Player counts

How is Uncle Sams vanilla 50% upkeep ranked compared with the rest?

Filed under rankings: #15,262 for Uncle Sams vanilla 50% upkeep on seven-day player hours, top 69% overall.

How many players are on Uncle Sams vanilla 50% upkeep at the moment?

The live count for Uncle Sams vanilla 50% upkeep stands at 0 players, out of 500 slots. Filed under seven-day average: 0 players.

Server facts

What version does Uncle Sams vanilla 50% upkeep use?

Rust network protocol 2635 and build 168909, on Linux, is what Uncle Sams vanilla 50% upkeep runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Uncle Sams vanilla 50% upkeep?

You will find Uncle Sams vanilla 50% upkeep online as of now. The uptime it reports puts the last restart at about 1 hours ago. It was up 143 of 168 hours across the last 7 full days, or 85% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on Uncle Sams vanilla 50% upkeep?

Averaged over the last 48 hours, server fps was 230, with a low of 102. The entity count reached 102,660, covering buildings, deployables and all else in the world. Memory use reached as much as 3,677 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is Uncle Sams vanilla 50% upkeep hosted?

There is no region on record for Uncle Sams vanilla 50% upkeep; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 162.39.48.96:28015.

How to join

What steps lead onto Uncle Sams vanilla 50% upkeep?

Enter client.connect 162.39.48.96:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://unclesamsgaming.com/.

Subject headings explained

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp500
Max players Player cap: 500.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.