Rust Server IndexCard catalogue of Rust servers

Holdings11,610 servers35,756 players67 fresh wipes

Call no.5130 On the shelf · online

[US] Rust Junky

Online 162.35.110.147:28080 checked 8m ago

Subjects 1. modded2. oxide3. pve
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#5,130
top 23%
Last wipeWiped26 OCT2026 · 1d 11h ago
1d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75107:0016:0001:0010:0019:0004:00Wiped Mon 26 Oct, 18:41 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
05010015020007:0016:0001:0010:0019:0004:00Wiped Mon 26 Oct, 18:41 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4.9 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
26 OCT 2026Mon 26 Oct, 18:41 UTC1d ago
– – running 1
21 OCT 2026Wed 21 Oct, 22:14 UTC6d ago
1 held half 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
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177/ 2000
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Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 99 on average
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[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average
24/ 200
NA
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average
37/ 200
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Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 38 on average
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Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average
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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on [US] Rust Junky?

The name of [US] Rust Junky does not state a gather rate. 8 players per group is the default limit. Filed under pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on [US] Rust Junky?

Generated by the game, the procedural map of [US] Rust Junky has size 4,056 and seed 4819615. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry [US] Rust Junky?

These lists on Rust Server Index take [US] Rust Junky: Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags are attached to [US] Rust Junky, and what do they stand for?

Filed under these tags, as published by [US] Rust Junky and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

How does a wipe day run on [US] Rust Junky?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often is [US] Rust Junky wiped, and on what schedule?

The record holds too few of [US] Rust Junky's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 35 hours.

Population

Where does [US] Rust Junky sit in the rankings?

The seven-day player-hours ranking places [US] Rust Junky at #5,130, among the top 23% of ranked servers.

Is [US] Rust Junky quiet or crowded?

Filed under live counts: [US] Rust Junky, 0 players on 50 slots at present. The seven-day average is 0 players; the peak reached 1. The busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.

Operator and status

What version does [US] Rust Junky use?

Rust network protocol 2635 and build 168909, on Windows, is what [US] Rust Junky runs. To join you need the same protocol; Steam handles the update.

How reliable is [US] Rust Junky, and is it online now?

You will find [US] Rust Junky online as of now. The uptime it reports puts the last restart at about 8 hours ago. Of the last 6 full days, 144 of 144 hours were up, 100% of the time. It was first recorded by Rust Server Index on 21 October 2026.

How well does [US] Rust Junky perform?

The last 48 hours give an average of 125 server fps and a floor of 71. Buildings, deployables and everything else in the world came to as many as 101,006 entities. The peak memory figure stood at 2,978 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is [US] Rust Junky hosted?

The name of [US] Rust Junky points to North America, though no region tag is published. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 162.35.110.147:28080.

How to join

How can you connect to [US] Rust Junky?

Enter client.connect 162.35.110.147:28080 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players Player cap: 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.