Rust Server IndexCard catalogue of Rust servers

Holdings11,851 servers93,847 players391 fresh wipes

Call no.14201 Off the shelf · offline

Local Mod Dev

Offline 162.157.20.120:28015 checked 21d ago

Subjects 1. modded2. oxide
Players now
1/ 4
25% full
7-day average
0
peak –
Rank
#14,201
top 64%
Last wipeWiped7 OCT2026 · 21d 21h ago
21d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Local Mod Dev?

You will find no gather rate in the name of Local Mod Dev. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Local Mod Dev?

A procedural map, generated by the game, is what Local Mod Dev runs.

Tags and filters

Where does Local Mod Dev appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Local Mod Dev: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Local Mod Dev?

These are the tags Local Mod Dev publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp4 (Max players): Player cap: 4; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167058 (Build): It runs build 167058; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

How often is Local Mod Dev wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Local Mod Dev's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 21 days 21 hours.

Player counts

Where does Local Mod Dev sit in the rankings?

The seven-day player-hours ranking places Local Mod Dev at #14,201, among the top 64% of ranked servers.

How many players are on Local Mod Dev at the moment?

Filed under offline: Local Mod Dev, last seen 21 days 20 hours ago.

Server facts

Which Rust build is Local Mod Dev running?

Rust network protocol 2634 and build 167058, on Windows, is what Local Mod Dev runs. Steam keeps your game updated, but the protocol must match for you to join.

Is Local Mod Dev reachable, and does it stay up?

As of now Local Mod Dev is offline, with its last appearance 21 days 20 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 7 October 2026.

Which region is Local Mod Dev in?

No region is published by Local Mod Dev. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 162.157.20.120:28015.

Connecting

What is the way onto Local Mod Dev?

Enter client.connect 162.157.20.120:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp4
Max players Player cap: 4.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167058
Build It runs build 167058.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.