WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- in 7d 5hThu 5 Nov, 19:00 UTCFW
- in 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
25 SEP 2026Fri 25 Sep, 18:19 UTC33d ago |
1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does WhyPlayTestStuff2 run?
The name of WhyPlayTestStuff2 does not state a gather rate. The default group limit of 8 players applies. The server runs build & creative, building in a sandbox, with no gathering. Filed under Community in the server browser, it is a community server. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.
What is the map on WhyPlayTestStuff2?
WhyPlayTestStuff2 runs a procedural map of size 4,250 with seed 1991152213, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
Which lists and filters on Rust Server Index is WhyPlayTestStuff2 filed under?
These lists on Rust Server Index take WhyPlayTestStuff2: Build and creative servers, Creative servers, filed under C and Vanilla Rust servers. Filed under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
What is meant by the tags on WhyPlayTestStuff2?
The server's own tags are listed here, and the game's server browser reads them: WhyPlayTestStuff2 gives gmrust (Game mode): Rust survival, as standard; mp0 (Max players): The queue ceiling sits at 0; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs166257 (Build): Build on file: 166257; ptrak (Networking): The standard RakNet layer carries the connection; $rus4 (Region code): Filed under the region code us4; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^c (Creative): Build freely with no gathering: a creative sandbox; ^k (Build server): A place to design and practise bases. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What should you expect on WhyPlayTestStuff2 when wipe day comes?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked, and 2 more were waiting in the queue.
Which wipe timetable does WhyPlayTestStuff2 follow?
One wipe a month is all WhyPlayTestStuff2 runs, and it comes with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 33 days 19 hours. Filed in its tags: a monthly wipe schedule.
Population
Where does WhyPlayTestStuff2 sit in the rankings?
The seven-day player-hours ranking places WhyPlayTestStuff2 at #14,447, among the top 60% of ranked servers.
How many players are on WhyPlayTestStuff2 at the moment?
The last check found WhyPlayTestStuff2 offline, last seen 29 days 15 hours ago.
Operator and status
Which Rust build is WhyPlayTestStuff2 running?
Rust network protocol 2634 and build 166257, on Windows, is what WhyPlayTestStuff2 runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of WhyPlayTestStuff2?
The server is down at this moment; the last sighting of WhyPlayTestStuff2 was 29 days 15 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 17 September 2026.
What is the location of WhyPlayTestStuff2?
No region appears in what WhyPlayTestStuff2 publishes, but its region code is us4. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 162.142.111.85:28030.
How to join
What is the way onto WhyPlayTestStuff2?
Enter client.connect 162.142.111.85:28030 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8
Game
gmrust
mp0
ts8
v2634
cs166257
ptrak
$rus4
Wipe schedule
^m
Difficulty
^v
Gameplay
^c
^k
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.