RustServer_4816
Online 160.251.255.74:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on RustServer_4816?
You will find no gather rate in the name of RustServer_4816. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on RustServer_4816?
Size 5,000, seed 28014: the game generates the procedural map on RustServer_4816. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
Where does RustServer_4816 appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include RustServer_4816 are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on RustServer_4816?
The server's own tags are listed here, and the game's server browser reads them: RustServer_4816 gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Your client must run protocol 2633 to connect; cs162929 (Build): It runs build 162929; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
When does RustServer_4816 wipe?
The record holds too few of RustServer_4816's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 54 days 19 hours.
Player counts
Where does RustServer_4816 sit in the rankings?
On player hours over seven days, RustServer_4816 takes #15,326, within the top 69% of ranked servers.
What does the player count on RustServer_4816 look like?
The live count for RustServer_4816 stands at 0 players, out of 50 slots. 0 players is the average over the past seven days.
Server details
Which Rust build is RustServer_4816 running?
Rust network protocol 2633 and build 162929, on Linux, is what RustServer_4816 runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of RustServer_4816?
Right now RustServer_4816 is up and running. About 4 days 13 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on RustServer_4816 good?
Averaged over the last 48 hours, server fps was 60, with a low of 47. The entity count reached 141,673, covering buildings, deployables and all else in the world. Up to 4,285 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Which region is RustServer_4816 in?
RustServer_4816 gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 160.251.255.74:28015.
Joining the server
What is the way onto RustServer_4816?
Enter client.connect 160.251.255.74:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.