Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers91,985 players459 fresh wipes

Call no.9791 On the shelf · online

RustServer_22027

Online 160.251.136.57:28015 checked 9m ago

Subjects 1. modded2. oxide
Players now
0/ 70
0% full
7-day average
0
peak 1
Rank
#9,791
top 44%
Last wipeWiped28 OCT2026 · 1d 6h ago
1d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75123:0008:0016:0002:0010:0019:00Wiped Wed 28 Oct, 14:42 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
010020030040023:0008:0016:0002:0010:0019:00Wiped Wed 28 Oct, 14:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2.5

The first 48 hours of its last wipes

Tue 27 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 14:42 UTC1d ago
– – running 0
27 OCT 2026Tue 27 Oct, 22:56 UTC1d ago
– – – 0
27 OCT 2026Tue 27 Oct, 16:31 UTC2d ago
1 – 0.3 days 0
14 OCT 2026Wed 14 Oct, 14:25 UTC15d ago
1 halved by day 4 13.1 days 0
13 OCT 2026Tue 13 Oct, 17:15 UTC16d ago
1 – 0.9 days 0
8 OCT 2026Thu 8 Oct, 00:37 UTC21d ago
1 halved by day 1 5.7 days 0
6 OCT 2026Tue 6 Oct, 04:18 UTC23d ago
1 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

On RustServer_22027, which rules and settings apply?

No gather rate appears in the name RustServer_22027. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on RustServer_22027?

Generated by the game, the procedural map of RustServer_22027 has size 4,500 and seed 1337. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

Where does RustServer_22027 appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is RustServer_22027: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What is meant by the tags on RustServer_22027?

The server's own tags are listed here, and the game's server browser reads them: RustServer_22027 gives gmrust (Game mode): Survival on standard Rust rules; mp70 (Max players): The queue ceiling sits at 70; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What happens on wipe day at RustServer_22027?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 20 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.5.

How often is RustServer_22027 wiped, and on what schedule?

No next wipe can be predicted for RustServer_22027: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 30 hours.

Population

Where does RustServer_22027 sit in the rankings?

On player hours over seven days, RustServer_22027 takes #9,791, within the top 44% of ranked servers.

What does the player count on RustServer_22027 look like?

Filed under live counts: RustServer_22027, 0 players on 70 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 1. Over the last 48 hours, 15:00 UTC drew the highest average: 1 players.

Server details

What Rust version is RustServer_22027 on?

Rust network protocol 2635 and build 168909, on Linux, is what RustServer_22027 runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of RustServer_22027?

You will find RustServer_22027 online as of now. About 28 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 15%, 25 hours out of 168. It was first recorded by Rust Server Index on 5 October 2026.

How well does RustServer_22027 perform?

Averaged over the last 48 hours, server fps was 124, with a low of 60. Buildings, deployables and everything else in the world came to as many as 123,348 entities. Memory use reached as much as 4,237 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is RustServer_22027 hosted?

There is no region on record for RustServer_22027; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 160.251.136.57:28015.

How to join

What steps lead onto RustServer_22027?

Enter client.connect 160.251.136.57:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp70
Max players The queue ceiling sits at 70.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.