RustSkinLab Content Studio
Offline 159.26.112.24:28025 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on RustSkinLab Content Studio?
The name of RustSkinLab Content Studio does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on RustSkinLab Content Studio?
RustSkinLab Content Studio runs a procedural map, which the game generates.
Tags
On Rust Server Index, which lists and filters carry RustSkinLab Content Studio?
Filed under these Rust Server Index lists is RustSkinLab Content Studio: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on RustSkinLab Content Studio?
The server's own tags are listed here, and the game's server browser reads them: RustSkinLab Content Studio gives gmrust (Game mode): Rust survival, as standard; mp2 (Max players): Player cap: 2; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
When does RustSkinLab Content Studio wipe?
Its rhythm is not yet clear, since the record holds too few of RustSkinLab Content Studio's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 26 days 9 hours.
Player counts
Where does RustSkinLab Content Studio sit in the rankings?
On player hours over seven days, RustSkinLab Content Studio takes #13,835, within the top 60% of ranked servers.
What does the player count on RustSkinLab Content Studio look like?
At present RustSkinLab Content Studio is offline; its last sighting was 26 days 5 hours ago.
Operator and status
What Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 on Windows is what you will find on RustSkinLab Content Studio. To join you need the same protocol; Steam handles the update.
Is RustSkinLab Content Studio reachable, and does it stay up?
As of now RustSkinLab Content Studio is offline, with its last appearance 26 days 5 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 1 October 2026.
Where in the world is RustSkinLab Content Studio hosted?
There is no region on record for RustSkinLab Content Studio; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 159.26.112.24:28025.
Joining the server
How can you connect to RustSkinLab Content Studio?
Two ways in. Type client.connect 159.26.112.24:28025 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.