Rust Server IndexCard catalogue of Rust servers

Holdings11,642 servers49,122 players103 fresh wipes

Call no.13835 Off the shelf · offline

RustSkinLab Content Studio

Offline 159.26.112.24:28025 checked 26d ago

Subjects 1. modded2. oxide
Players now
1/ 2
50% full
7-day average
0
peak –
Rank
#13,835
top 60%
Last wipeWiped1 OCT2026 · 26d 9h ago
26d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on RustSkinLab Content Studio?

The name of RustSkinLab Content Studio does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on RustSkinLab Content Studio?

RustSkinLab Content Studio runs a procedural map, which the game generates.

Tags

On Rust Server Index, which lists and filters carry RustSkinLab Content Studio?

Filed under these Rust Server Index lists is RustSkinLab Content Studio: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on RustSkinLab Content Studio?

The server's own tags are listed here, and the game's server browser reads them: RustSkinLab Content Studio gives gmrust (Game mode): Rust survival, as standard; mp2 (Max players): Player cap: 2; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

When does RustSkinLab Content Studio wipe?

Its rhythm is not yet clear, since the record holds too few of RustSkinLab Content Studio's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 26 days 9 hours.

Player counts

Where does RustSkinLab Content Studio sit in the rankings?

On player hours over seven days, RustSkinLab Content Studio takes #13,835, within the top 60% of ranked servers.

What does the player count on RustSkinLab Content Studio look like?

At present RustSkinLab Content Studio is offline; its last sighting was 26 days 5 hours ago.

Operator and status

What Rust version is RustSkinLab Content Studio on?

Rust network protocol 2634 and build 166494 on Windows is what you will find on RustSkinLab Content Studio. To join you need the same protocol; Steam handles the update.

Is RustSkinLab Content Studio reachable, and does it stay up?

As of now RustSkinLab Content Studio is offline, with its last appearance 26 days 5 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 1 October 2026.

Where in the world is RustSkinLab Content Studio hosted?

There is no region on record for RustSkinLab Content Studio; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 159.26.112.24:28025.

Joining the server

How can you connect to RustSkinLab Content Studio?

Two ways in. Type client.connect 159.26.112.24:28025 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp2
Max players Player cap: 2.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Joining needs you on game protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.