Rust Server IndexCard catalogue of Rust servers

Holdings11,773 servers67,310 players192 fresh wipes

Call no.13813 Off the shelf · offline

Build System Dev

Offline 159.26.105.183:28015 checked 24d ago

Subjects 1. modded2. oxide
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,813
top 61%
Last wipeWiped3 OCT2026 · 25d 12h ago
25d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 199/ 999
NA 39/ 999
OC 86/ 150
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
19/ 100
EU
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average
51/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Build System Dev?

No gather rate appears in the name Build System Dev. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Build System Dev?

Build System Dev runs a procedural map, which the game generates.

Lists and filters

Where does Build System Dev appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Build System Dev are Modded Rust servers, filed by play style and Build and creative servers. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on Build System Dev?

The server's own tags are listed here, and the game's server browser reads them: Build System Dev gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): The game build here is 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

Which wipe timetable does Build System Dev follow?

Its rhythm is not yet clear, since the record holds too few of Build System Dev's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 25 days 12 hours.

Players and ranking

How is Build System Dev ranked compared with the rest?

The seven-day player-hours ranking places Build System Dev at #13,813, among the top 61% of ranked servers.

What does the player count on Build System Dev look like?

Filed under offline: Build System Dev, last seen 24 days 19 hours ago.

Server facts

What Rust version is Build System Dev on?

Rust network protocol 2634 and build 166652, on Windows, is what Build System Dev runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Build System Dev?

The server is down at this moment; the last sighting of Build System Dev was 24 days 19 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 4 October 2026.

Which region is Build System Dev in?

Build System Dev gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 159.26.105.183:28015.

Connecting

What steps lead onto Build System Dev?

If you would rather use the console, press F1 in Rust and enter client.connect 159.26.105.183:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players Player cap: 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166652
Build The game build here is 166652.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.