RustSkinLab Content Studio
Offline 159.26.105.141:28025 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On RustSkinLab Content Studio, which rules and settings apply?
The name of RustSkinLab Content Studio does not state a gather rate. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
Which map is in use on RustSkinLab Content Studio?
A procedural map, generated by the game, is what RustSkinLab Content Studio runs.
Tags
On Rust Server Index, which lists and filters carry RustSkinLab Content Studio?
Filed under these Rust Server Index lists is RustSkinLab Content Studio: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to RustSkinLab Content Studio, and what do they stand for?
Filed under these tags, as published by RustSkinLab Content Studio and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): The queue ceiling sits at 2; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166494 (Build): It runs build 166494; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
Which wipe timetable does RustSkinLab Content Studio follow?
The record holds too few of RustSkinLab Content Studio's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 26 days 23 hours.
Players and ranking
What position does RustSkinLab Content Studio hold among Rust servers?
Filed under rankings: #15,191 for RustSkinLab Content Studio on seven-day player hours, top 70% overall.
What does the player count on RustSkinLab Content Studio look like?
At present RustSkinLab Content Studio is offline; its last sighting was 13 days 23 hours ago.
Server facts
Which Rust build is RustSkinLab Content Studio running?
Rust network protocol 2634 and build 166494, on Windows, is what RustSkinLab Content Studio runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of RustSkinLab Content Studio?
The server is down at this moment; the last sighting of RustSkinLab Content Studio was 13 days 23 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 14 October 2026.
Where in the world is RustSkinLab Content Studio hosted?
There is no region on record for RustSkinLab Content Studio; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 159.26.105.141:28025.
Joining the server
What steps lead onto RustSkinLab Content Studio?
Two ways in. Type client.connect 159.26.105.141:28025 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.