Rust Server IndexCard catalogue of Rust servers

Holdings11,888 servers103,775 players413 fresh wipes

Call no.6416 On the shelf · online

A Shockbyte Rust Server

Online 157.85.95.40:27837 checked 9m ago

Subjects 1. modded2. oxide
Players now
0/ 9
0% full
7-day average
0
peak 1
Rank
#6,416
top 29%
Last wipeWiped27 OCT2026 · 1d 23h ago
1d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
25%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctSun 25 OctFri 23 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 15:00 UTC2d ago
1 – running 0
25 OCT 2026Sun 25 Oct, 07:06 UTC4d ago
1 halved by day 1 2.3 days 0
23 OCT 2026Fri 23 Oct, 13:29 UTC6d ago
1 – 1.7 days 0
19 OCT 2026Mon 19 Oct, 11:28 UTC10d ago
1 held half 4.1 days 0
15 OCT 2026Thu 15 Oct, 17:04 UTC14d ago
1 halved by day 2 3.8 days 0
30 SEP 2026Wed 30 Sep, 14:29 UTC29d ago
1 halved by day 1 15.1 days 0
30 SEP 2026Wed 30 Sep, 06:51 UTC29d ago
1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On A Shockbyte Rust Server, which rules and settings apply?

You will find no gather rate in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 2,500 with seed 311026, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

Where does A Shockbyte Rust Server appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include A Shockbyte Rust Server are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags listed for A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp9 (Max players): Player cap: 9; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on A Shockbyte Rust Server?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 25% of its recent wipes. In the other cases, numbers dropped below half by day 1.

When does A Shockbyte Rust Server wipe?

A Shockbyte Rust Server wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 47 hours is when its current world was made.

Players and ranking

Where does A Shockbyte Rust Server sit in the rankings?

On player hours over seven days, A Shockbyte Rust Server takes #6,416, within the top 29% of ranked servers.

Is A Shockbyte Rust Server quiet or crowded?

The live count for A Shockbyte Rust Server stands at 0 players, out of 9 slots. The seven-day average is 0 players; the peak reached 1. The busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.

Operator and status

Which Rust build is A Shockbyte Rust Server running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on A Shockbyte Rust Server. Steam keeps your game updated, but the protocol must match for you to join.

Is A Shockbyte Rust Server reachable, and does it stay up?

Right now A Shockbyte Rust Server is up and running. Its reported uptime gives the last restart as roughly 4 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 29 September 2026.

What is performance like on A Shockbyte Rust Server?

Server fps held at 220 on average across the last 48 hours, never dropping below 141. The entity count reached 30,445, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,219 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is A Shockbyte Rust Server hosted?

A Shockbyte Rust Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 157.85.95.40:27837.

Joining the server

What is the way onto A Shockbyte Rust Server?

If you would rather use the console, press F1 in Rust and enter client.connect 157.85.95.40:27837. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp9,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp9
Max players Player cap: 9.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.