Rust Server IndexCard catalogue of Rust servers

Holdings11,615 servers38,895 players85 fresh wipes

Call no.9852 On the shelf · online

A Shockbyte Rust Server

Online 157.85.95.249:28015 checked 8m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#9,852
top 44%
Last wipeWiped24 OCT2026 · 4d 14h ago
4d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7 daysbetween real wipes
on rhythm
60%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 5

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctSat 3 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 17:08 UTC4d ago
2 – running 0
9 OCT 2026Fri 9 Oct, 18:41 UTC19d ago
5 halved by day 5 14.9 days 3
3 OCT 2026Sat 3 Oct, 11:05 UTC25d ago
4 halved by day 5 6.3 days 3
2 OCT 2026Fri 2 Oct, 17:26 UTC26d ago
4 – 0.7 days 0
25 SEP 2026Fri 25 Sep, 16:19 UTC33d ago
3 halved by day 5 7 days 0
18 SEP 2026Fri 18 Sep, 16:51 UTC40d ago
4 halved by day 1 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on A Shockbyte Rust Server?

No gather rate appears in the name A Shockbyte Rust Server. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 2,200 with seed 57841, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is A Shockbyte Rust Server filed under?

The Rust Server Index lists that include A Shockbyte Rust Server are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for A Shockbyte Rust Server?

The server's own tags are listed here, and the game's server browser reads them: A Shockbyte Rust Server gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What should you expect on A Shockbyte Rust Server when wipe day comes?

At their busiest, its recent wipes drew 4 players on average. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 5 the crowd had fallen below half when it didn't hold.

Which wipe timetable does A Shockbyte Rust Server follow?

A Shockbyte Rust Server wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 4 days 14 hours.

Population

Where does A Shockbyte Rust Server sit in the rankings?

The seven-day player-hours ranking places A Shockbyte Rust Server at #9,852, among the top 44% of ranked servers.

What does the player count on A Shockbyte Rust Server look like?

The live count for A Shockbyte Rust Server stands at 0 players, out of 10 slots. The seven-day average is 0 players; the peak reached 2.

Server details

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on A Shockbyte Rust Server. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is A Shockbyte Rust Server, and is it online now?

You will find A Shockbyte Rust Server online as of now. About 4 days 12 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

How well does A Shockbyte Rust Server perform?

Server fps held at 119 on average across the last 48 hours, never dropping below 106. Buildings, deployables and everything else in the world came to as many as 23,206 entities. Up to 3,601 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Where in the world is A Shockbyte Rust Server hosted?

No region is published by A Shockbyte Rust Server. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 157.85.95.249:28015.

Joining the server

How can you connect to A Shockbyte Rust Server?

Two ways in. Type client.connect 157.85.95.249:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.