Rust – Falling Kingdoms
Online 157.85.95.188:26941 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
14 OCT 2026Wed 14 Oct, 21:23 UTC14d ago |
1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Rust – Falling Kingdoms?
The name of Rust – Falling Kingdoms does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Rust – Falling Kingdoms?
Generated by the game, the procedural map of Rust – Falling Kingdoms has size 3,500 and seed 50000. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.
Lists and filters
Where does Rust – Falling Kingdoms appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Rust – Falling Kingdoms: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on Rust – Falling Kingdoms?
The server's own tags are listed here, and the game's server browser reads them: Rust – Falling Kingdoms gives gmrust (Game mode): Rust survival, as standard; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs167781 (Build): Build on file: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
How does a wipe day run on Rust – Falling Kingdoms?
Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in.
When does Rust – Falling Kingdoms wipe?
Its rhythm is not yet clear, since the record holds too few of Rust – Falling Kingdoms's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 4 hours is when its current world was made.
Players and ranking
How is Rust – Falling Kingdoms ranked compared with the rest?
Filed under rankings: #15,191 for Rust – Falling Kingdoms on seven-day player hours, top 68% overall.
What does the player count on Rust – Falling Kingdoms look like?
Rust – Falling Kingdoms is currently showing 0 players on 40 slots. The seven-day average is 0 players; the peak reached 1.
Server facts
Which Rust build is Rust – Falling Kingdoms running?
Rust network protocol 2635 and build 167781 on Linux is what you will find on Rust – Falling Kingdoms. To join you need the same protocol; Steam handles the update.
Is Rust – Falling Kingdoms reachable, and does it stay up?
Right now Rust – Falling Kingdoms is up and running. About 2 days 9 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 158 of 168 hours were up, 94% of the time. On 14 October 2026 it was first seen by Rust Server Index.
What is performance like on Rust – Falling Kingdoms?
The last 48 hours give an average of 178 server fps and a floor of 124. The entity count reached 78,053, covering buildings, deployables and all else in the world. Memory use reached as much as 3,864 MB. Lag, to players, is low fps and an entity count that climbs.
Which region is Rust – Falling Kingdoms in?
Rust – Falling Kingdoms gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 157.85.95.188:26941.
How to join
How can you connect to Rust – Falling Kingdoms?
Two ways in. Type client.connect 157.85.95.188:26941 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.