Map Testing
Offline 157.85.95.14:25931 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
11 OCT 2026Sun 11 Oct, 08:15 UTC17d ago |
1 | – | running | 1 |
9 OCT 2026Fri 9 Oct, 17:17 UTC19d ago |
2 | – | 1.6 days | 0 |
1 OCT 2026Thu 1 Oct, 18:33 UTC FW27d ago |
2 | halved by day 4 | 7.9 days | 1 |
15 SEP 2026Tue 15 Sep, 19:32 UTC43d ago |
1 | halved by day 1 | 16 days | 0 |
14 SEP 2026Mon 14 Sep, 18:51 UTC44d ago |
2 | – | 1 days | 0 |
14 SEP 2026Mon 14 Sep, 09:19 UTC44d ago |
2 | – | 0.4 days | 1 |
13 SEP 2026Sun 13 Sep, 12:53 UTC45d ago |
2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Map Testing, which rules and settings apply?
The name of Map Testing does not state a gather rate. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on Map Testing?
Generated by the game, the procedural map of Map Testing has size 3,000 and seed 163057. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.
Tags and filters
Where does Map Testing appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Map Testing are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for Map Testing?
Filed under these tags, as published by Map Testing and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp2 (Max players): Player cap: 2; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How does a wipe day run on Map Testing?
The average peak across its recent wipes is 2 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2.5 the crowd had fallen below half when it didn't hold.
How often is Map Testing wiped, and on what schedule?
No next wipe can be predicted for Map Testing: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 17 days 18 hours.
Population
What position does Map Testing hold among Rust servers?
The seven-day player-hours ranking places Map Testing at #15,173, among the top 70% of ranked servers.
What does the player count on Map Testing look like?
At present Map Testing is offline; its last sighting was 14 days 3 hours ago.
Server facts
Which Rust build is Map Testing running?
Rust network protocol 2634 and build 167398, on Linux, is what Map Testing runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Map Testing, and is it online now?
As of now Map Testing is offline, with its last appearance 14 days 3 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 13 September 2026 it was first seen by Rust Server Index.
What is the location of Map Testing?
There is no region on record for Map Testing; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 157.85.95.14:25931.
Joining the server
How can you connect to Map Testing?
Two ways in. Type client.connect 157.85.95.14:25931 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.