Rust Server IndexCard catalogue of Rust servers

Holdings11,735 servers53,534 players127 fresh wipes

Call no.3518 On the shelf · online

A Shockbyte Rust Server

Online 157.85.95.142:24666 checked 10m ago

Subjects 1. modded2. oxide
Players now
2/ 5
40% full
7-day average
1
peak 4
Rank
#3,518
top 16%
Last wipeWiped16 OCT2026 · 12d 3h ago
12d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.1 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
67%else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctTue 6 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
16 OCT 2026Fri 16 Oct, 20:10 UTC12d ago
4 – running 0
6 OCT 2026Tue 6 Oct, 17:08 UTC22d ago
2 held half 10.1 days 1
2 OCT 2026Fri 2 Oct, 09:24 UTC26d ago
2 held half 4.3 days 0
21 SEP 2026Mon 21 Sep, 16:58 UTC37d ago
3 halved by day 7 10.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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55/ 500
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EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
46/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
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RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
7/ 200
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does A Shockbyte Rust Server run?

You will find no gather rate in the name of A Shockbyte Rust Server. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 4,000 with seed 50000, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is A Shockbyte Rust Server filed under?

The Rust Server Index lists that include A Shockbyte Rust Server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for A Shockbyte Rust Server?

Filed under these tags, as published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): Player cap: 5; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What happens on wipe day at A Shockbyte Rust Server?

The average peak across its recent wipes is 3 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 67% of its recent wipes. By day 7 the crowd had fallen below half when it didn't hold.

Which wipe timetable does A Shockbyte Rust Server follow?

A Shockbyte Rust Server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 12 days 3 hours.

Player counts

How is A Shockbyte Rust Server ranked compared with the rest?

On player hours over seven days, A Shockbyte Rust Server takes #3,518, within the top 16% of ranked servers.

What does the player count on A Shockbyte Rust Server look like?

The live count for A Shockbyte Rust Server stands at 2 players, out of 5 slots. Averaged across seven days: 1 players, peaking at 4. Over the last 48 hours, 19:00 UTC drew the highest average: 3 players.

Operator and status

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on A Shockbyte Rust Server. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is A Shockbyte Rust Server, and is it online now?

Right now A Shockbyte Rust Server is up and running. The uptime it reports puts the last restart at about 15 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on A Shockbyte Rust Server?

The last 48 hours give an average of 86 server fps and a floor of 57. Buildings, deployables and everything else in the world came to as many as 96,468 entities. The peak memory figure stood at 5,392 MB. A climbing entity count and low fps are felt by players as lag.

Which region is A Shockbyte Rust Server in?

There is no region on record for A Shockbyte Rust Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 157.85.95.142:24666.

Joining the server

What steps lead onto A Shockbyte Rust Server?

Enter client.connect 157.85.95.142:24666 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp5
Max players Player cap: 5.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.