Rust Server IndexCard catalogue of Rust servers

Holdings11,898 servers102,237 players329 fresh wipes

Call no.13605 On the shelf · online

Private - Raid Type Test

Online 157.85.94.33:20552 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 5
0% full
7-day average
0
peak 1
Rank
#13,605
top 61%
Last wipeWiped15 OCT2026 · 14d 3h ago
14d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 14:55 UTC14d ago
2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 151 on average
141/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
133/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
197/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
85/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average
228/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
349/ 350
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Private - Raid Type Test run?

You will find no gather rate in the name of Private - Raid Type Test. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on Private - Raid Type Test?

Private - Raid Type Test runs a procedural map of size 3,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

Where does Private - Raid Type Test appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Private - Raid Type Test: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Private - Raid Type Test?

The server's own tags are listed here, and the game's server browser reads them: Private - Raid Type Test gives gmrust (Game mode): Rust survival, as standard; mp5 (Max players): The queue ceiling sits at 5; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs167781 (Build): Build on file: 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How does a wipe day run on Private - Raid Type Test?

The average peak across its recent wipes is 2 players. The latest wipe peaked 2 hours in.

When does Private - Raid Type Test wipe?

Private - Raid Type Test's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 14 days 3 hours.

Players and ranking

What position does Private - Raid Type Test hold among Rust servers?

Filed under rankings: #13,605 for Private - Raid Type Test on seven-day player hours, top 61% overall.

What does the player count on Private - Raid Type Test look like?

The live count for Private - Raid Type Test stands at 0 players, out of 5 slots. The seven-day average is 0 players; the peak reached 1. The busiest point in the last 48 hours was 19:00 UTC, averaging 0 players.

Server facts

What version does Private - Raid Type Test use?

Rust network protocol 2635 and build 167781, on Linux, is what Private - Raid Type Test runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Private - Raid Type Test, and is it online now?

You will find Private - Raid Type Test online as of now. The uptime it reports puts the last restart at about 3 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 15 October 2026.

Is the performance on Private - Raid Type Test good?

Averaged over the last 48 hours, server fps was 194, with a low of 142. The entity count reached 47,347, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,311 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of Private - Raid Type Test?

Private - Raid Type Test gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 157.85.94.33:20552.

How to join

What is the way onto Private - Raid Type Test?

Two ways in. Type client.connect 157.85.94.33:20552 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp5
Max players The queue ceiling sits at 5.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs167781
Build Build on file: 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.