Rust Server IndexCard catalogue of Rust servers

Holdings11,641 servers44,965 players105 fresh wipes

Call no.15338 On the shelf · online

A Shockbyte Rust Server

Online 157.85.93.190:26335 checked 11m ago

Subjects 1. modded2. oxide
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipeWiped20 OCT2026 · 8d 14h ago
8d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Tue 20 OctSun 18 OctWed 14 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
20 OCT 2026Tue 20 Oct, 17:59 UTC8d ago
3 – running 1
18 OCT 2026Sun 18 Oct, 23:15 UTC10d ago
6 – 1.8 days 1
14 OCT 2026Wed 14 Oct, 01:46 UTC15d ago
1 halved by day 2 4.9 days 0
7 OCT 2026Wed 7 Oct, 21:36 UTC21d ago
5 halved by day 2 6.2 days 0
3 OCT 2026Sat 3 Oct, 20:47 UTC25d ago
3 halved by day 2 4 days 0
26 SEP 2026Sat 26 Sep, 18:56 UTC32d ago
7 halved by day 2 7.1 days 3
26 SEP 2026Sat 26 Sep, 00:17 UTC33d ago
7 – 0.8 days 0
24 SEP 2026Thu 24 Sep, 01:09 UTC35d ago
1 – 2 days 1
23 SEP 2026Wed 23 Sep, 15:38 UTC35d ago
4 – 0.4 days 0
23 SEP 2026Wed 23 Sep, 04:03 UTC36d ago
4 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does A Shockbyte Rust Server run?

You will find no gather rate in the name of A Shockbyte Rust Server. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on A Shockbyte Rust Server?

Generated by the game, the procedural map of A Shockbyte Rust Server has size 1,900 and seed 1685963946. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

On Rust Server Index, which lists and filters carry A Shockbyte Rust Server?

These lists on Rust Server Index take A Shockbyte Rust Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on A Shockbyte Rust Server?

Filed under these tags, as published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs167781 (Build): Build on file: 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What happens on wipe day at A Shockbyte Rust Server?

Its recent wipes averaged 3 players at peak. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.

How often is A Shockbyte Rust Server wiped, and on what schedule?

There is no next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 8 days 14 hours is when its current world was made.

Player counts

How is A Shockbyte Rust Server ranked compared with the rest?

Filed under rankings: #15,338 for A Shockbyte Rust Server on seven-day player hours, top 69% overall.

How many players are on A Shockbyte Rust Server at the moment?

A Shockbyte Rust Server is currently showing 0 players on 40 slots. Averaged over the last seven days, the count is 0 players.

Operator and status

What version does A Shockbyte Rust Server use?

Rust network protocol 2635 and build 167781, on Linux, is what A Shockbyte Rust Server runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of A Shockbyte Rust Server?

Right now A Shockbyte Rust Server is up and running. The uptime it reports puts the last restart at about 2 days 20 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 23 September 2026.

Is the performance on A Shockbyte Rust Server good?

The last 48 hours give an average of 233 server fps and a floor of 214. The entity count reached 14,999, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,071 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is A Shockbyte Rust Server hosted?

A Shockbyte Rust Server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 157.85.93.190:26335.

How to join

What steps lead onto A Shockbyte Rust Server?

Enter client.connect 157.85.93.190:26335 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players The queue ceiling sits at 40.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs167781
Build Build on file: 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.