Rust Server IndexCard catalogue of Rust servers

Holdings11,892 servers102,807 players356 fresh wipes

Call no.9468 On the shelf · online

SDFC

Online 157.85.92.206:24131 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#9,468
top 42%
Last wipeWiped23 OCT2026 · 5d 18h ago
5d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
11.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 10

The first 48 hours of its last wipes

Fri 23 OctThu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 23:50 UTC5d ago
1 – running 0
1 OCT 2026Thu 1 Oct, 23:07 UTC FW27d ago
4 halved by day 10 22 days 0
30 SEP 2026Wed 30 Sep, 19:51 UTC28d ago
2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does SDFC run?

You will find no gather rate in the name of SDFC. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on SDFC?

Size 3,500, seed 936351419: the game generates the procedural map on SDFC. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry SDFC?

Filed under these Rust Server Index lists is SDFC: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for SDFC?

The server's own tags are listed here, and the game's server browser reads them: SDFC gives gmrust (Game mode): Rust survival, as standard; mp40 (Max players): Player cap: 40; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How does a wipe day run on SDFC?

Its recent wipes averaged 2 players at peak. The latest wipe peaked 1 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 10 the crowd had fallen below half when it didn't hold.

When does SDFC wipe?

SDFC wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 5 days 18 hours.

Player counts

What position does SDFC hold among Rust servers?

On player hours over seven days, SDFC takes #9,468, within the top 42% of ranked servers.

How many players are on SDFC at the moment?

SDFC is currently showing 0 players on 40 slots. Filed under seven-day figures: an average of 0 players and a peak of 2. Over the last 48 hours, 04:00 UTC drew the highest average: 1 players.

Server details

Which Rust build is SDFC running?

Rust network protocol 2635 and build 168909, on Linux, is what SDFC runs. To join you need the same protocol; Steam handles the update.

Is SDFC reachable, and does it stay up?

The server is live at this moment: SDFC. About 3 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 29 September 2026.

How well does SDFC perform?

The last 48 hours give an average of 123 server fps and a floor of 91. Buildings, deployables and everything else in the world came to as many as 74,196 entities. The peak memory figure stood at 4,557 MB. What players feel as lag is low fps together with a rising entity count.

Which region is SDFC in?

No region is published by SDFC. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 157.85.92.206:24131.

How to join

How can you connect to SDFC?

Two ways in. Type client.connect 157.85.92.206:24131 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp40
Max players Player cap: 40.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.