SDFC
Online 157.85.92.206:24131 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 11.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 10
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 23:50 UTC5d ago |
1 | – | running | 0 |
1 OCT 2026Thu 1 Oct, 23:07 UTC FW27d ago |
4 | halved by day 10 | 22 days | 0 |
30 SEP 2026Wed 30 Sep, 19:51 UTC28d ago |
2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does SDFC run?
You will find no gather rate in the name of SDFC. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on SDFC?
Size 3,500, seed 936351419: the game generates the procedural map on SDFC. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry SDFC?
Filed under these Rust Server Index lists is SDFC: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags listed for SDFC?
The server's own tags are listed here, and the game's server browser reads them: SDFC gives gmrust (Game mode): Rust survival, as standard; mp40 (Max players): Player cap: 40; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
How does a wipe day run on SDFC?
Its recent wipes averaged 2 players at peak. The latest wipe peaked 1 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 10 the crowd had fallen below half when it didn't hold.
When does SDFC wipe?
SDFC wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 5 days 18 hours.
Player counts
What position does SDFC hold among Rust servers?
On player hours over seven days, SDFC takes #9,468, within the top 42% of ranked servers.
How many players are on SDFC at the moment?
SDFC is currently showing 0 players on 40 slots. Filed under seven-day figures: an average of 0 players and a peak of 2. Over the last 48 hours, 04:00 UTC drew the highest average: 1 players.
Server details
Which Rust build is SDFC running?
Rust network protocol 2635 and build 168909, on Linux, is what SDFC runs. To join you need the same protocol; Steam handles the update.
Is SDFC reachable, and does it stay up?
The server is live at this moment: SDFC. About 3 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 29 September 2026.
How well does SDFC perform?
The last 48 hours give an average of 123 server fps and a floor of 91. Buildings, deployables and everything else in the world came to as many as 74,196 entities. The peak memory figure stood at 4,557 MB. What players feel as lag is low fps together with a rising entity count.
Which region is SDFC in?
No region is published by SDFC. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 157.85.92.206:24131.
How to join
How can you connect to SDFC?
Two ways in. Type client.connect 157.85.92.206:24131 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.