A Shockbyte Rust Server
Online 157.85.91.86:28852 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
2 OCT 2026Fri 2 Oct, 00:28 UTC25d ago |
2 | – | running | 0 |
29 SEP 2026Tue 29 Sep, 18:00 UTC28d ago |
1 | halved by day 1 | 2.3 days | 1 |
27 SEP 2026Sun 27 Sep, 17:41 UTC30d ago |
1 | halved by day 1 | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On A Shockbyte Rust Server, which rules and settings apply?
The name of A Shockbyte Rust Server does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on A Shockbyte Rust Server?
Size 6,000, seed 559464932: the game generates the procedural map on A Shockbyte Rust Server. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry A Shockbyte Rust Server?
These lists on Rust Server Index take A Shockbyte Rust Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to A Shockbyte Rust Server, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: A Shockbyte Rust Server gives gmrust (Game mode): Survival on standard Rust rules; mp75 (Max players): The queue ceiling sits at 75; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at A Shockbyte Rust Server?
At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 45 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.
When does A Shockbyte Rust Server wipe?
No next wipe can be predicted for A Shockbyte Rust Server: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 23 hours is when its current world was made.
Player counts
How is A Shockbyte Rust Server ranked compared with the rest?
On player hours over seven days, A Shockbyte Rust Server takes #12,772, within the top 58% of ranked servers.
What does the player count on A Shockbyte Rust Server look like?
The live count for A Shockbyte Rust Server stands at 0 players, out of 75 slots. Averaged across seven days: 0 players, peaking at 1.
Server details
What version does A Shockbyte Rust Server use?
Rust network protocol 2635 and build 168909, on Linux, is what A Shockbyte Rust Server runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is A Shockbyte Rust Server, and is it online now?
The server is live at this moment: A Shockbyte Rust Server. The uptime it reports puts the last restart at about 5 hours ago. It was up 46 of 168 hours across the last 7 full days, or 27% of the time. On 27 September 2026 it was first seen by Rust Server Index.
How well does A Shockbyte Rust Server perform?
The last 48 hours give an average of 81 server fps and a floor of 1. Buildings, deployables and everything else in the world came to as many as 199,411 entities. Up to 5,597 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
What is the location of A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 157.85.91.86:28852.
How to join
What is the way onto A Shockbyte Rust Server?
Two ways in. Type client.connect 157.85.91.86:28852 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp75
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.