Mark VI Vanilla
Online 157.85.91.226:29673 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Mark VI Vanilla, which rules and settings apply?
You will find no gather rate in the name of Mark VI Vanilla. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Mark VI Vanilla?
Generated by the game, the procedural map of Mark VI Vanilla has size 4,250 and seed 1. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry Mark VI Vanilla?
These lists on Rust Server Index take Mark VI Vanilla: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to Mark VI Vanilla, and what do they stand for?
These are the tags Mark VI Vanilla publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
How often is Mark VI Vanilla wiped, and on what schedule?
The record holds too few of Mark VI Vanilla's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 25 days 11 hours is when its current world was made.
Population
How is Mark VI Vanilla ranked compared with the rest?
The seven-day player-hours ranking places Mark VI Vanilla at #15,351, among the top 69% of ranked servers.
How many players are on Mark VI Vanilla at the moment?
Filed under live counts: Mark VI Vanilla, 0 players on 10 slots at present. 0 players is the average over the past seven days.
Server facts
What version does Mark VI Vanilla use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Mark VI Vanilla. To join you need the same protocol; Steam handles the update.
How reliable is Mark VI Vanilla, and is it online now?
Right now Mark VI Vanilla is up and running. Its reported uptime gives the last restart as roughly 32 minutes ago. Of the last 7 full days, 7 of 168 hours were up, 4% of the time. It was first recorded by Rust Server Index on 3 October 2026.
Is the performance on Mark VI Vanilla good?
Server fps held at 112 on average across the last 48 hours, never dropping below 98. Buildings, deployables and everything else in the world came to as many as 102,927 entities. The peak memory figure stood at 4,085 MB. A climbing entity count and low fps are felt by players as lag.
Which region is Mark VI Vanilla in?
There is no region on record for Mark VI Vanilla; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 157.85.91.226:29673.
Joining the server
How can you connect to Mark VI Vanilla?
Enter client.connect 157.85.91.226:29673 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.