Rust Server IndexCard catalogue of Rust servers

Holdings11,714 servers56,753 players169 fresh wipes

Call no.3778 On the shelf · online

A Shockbyte Rust Server

Online 157.85.91.109:23453 checked 8m ago

Subjects 1. modded2. oxide
Players now
2/ 40
5% full
7-day average
1
peak 6
Rank
#3,778
top 17%
Last wipeWiped27 OCT2026 · 1d 10h ago
1d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
0246811:0020:0005:0014:0000:0009:00Wiped Tue 27 Oct, 23:46 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
010020030040011:0020:0005:0014:0000:0009:00Wiped Tue 27 Oct, 23:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
0%else halves by day 2.5

The first 48 hours of its last wipes

Mon 12 OctTue 6 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 26 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 23:46 UTC1d ago
– – running 0
12 OCT 2026Mon 12 Oct, 21:10 UTC16d ago
6 halved by day 3 15.1 days 0
6 OCT 2026Tue 6 Oct, 14:24 UTC22d ago
6 halved by day 2 6.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
189/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
78/ 700
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RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
10/ 200
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
19/ 1000
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does A Shockbyte Rust Server run?

You will find no gather rate in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on A Shockbyte Rust Server?

Size 3,000, seed 261222: the game generates the procedural map on A Shockbyte Rust Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where does A Shockbyte Rust Server appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include A Shockbyte Rust Server are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags listed for A Shockbyte Rust Server?

Filed under these tags, as published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): Player cap: 40; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What happens on wipe day at A Shockbyte Rust Server?

Its recent wipes averaged 6 players at peak. The latest wipe peaked 26 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.5.

How often is A Shockbyte Rust Server wiped, and on what schedule?

No next wipe can be predicted for A Shockbyte Rust Server: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 34 hours.

Population

What position does A Shockbyte Rust Server hold among Rust servers?

The seven-day player-hours ranking places A Shockbyte Rust Server at #3,778, among the top 17% of ranked servers.

How many players are on A Shockbyte Rust Server at the moment?

The live count for A Shockbyte Rust Server stands at 2 players, out of 40 slots. The seven-day average is 1 players; the peak reached 6. Filed under busiest hour: 02:00 UTC in the last 48 hours, averaging 6 players.

Server facts

Which Rust build is A Shockbyte Rust Server running?

Rust network protocol 2635 and build 168909, on Linux, is what A Shockbyte Rust Server runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of A Shockbyte Rust Server?

You will find A Shockbyte Rust Server online as of now. Its reported uptime gives the last restart as roughly 22 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 6 October 2026.

How well does A Shockbyte Rust Server perform?

Averaged over the last 48 hours, server fps was 157, with a low of 112. The entity count reached 68,368, covering buildings, deployables and all else in the world. Up to 4,569 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Which region is A Shockbyte Rust Server in?

A Shockbyte Rust Server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 157.85.91.109:23453.

How to join

How can you connect to A Shockbyte Rust Server?

If you would rather use the console, press F1 in Rust and enter client.connect 157.85.91.109:23453. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players Player cap: 40.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.