Hop Town Studio - Roleplay Media
Offline 157.85.90.101:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
15 SEP 2026Tue 15 Sep, 00:22 UTC43d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Hop Town Studio - Roleplay Media run?
You will find no gather rate in the name of Hop Town Studio - Roleplay Media. The default group limit of 8 players applies. Filed under build & creative, no gathering; sandbox building. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Hop Town Studio - Roleplay Media?
Size 4,750, seed 966214: the game generates the procedural map on Hop Town Studio - Roleplay Media. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry Hop Town Studio - Roleplay Media?
These lists on Rust Server Index take Hop Town Studio - Roleplay Media: Modded Rust servers, filed by play style, Build and creative servers, Creative servers, filed under C and Roleplay servers, filed under RP. It appears under the following filters on the server list: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for Hop Town Studio - Roleplay Media?
These are the tags Hop Town Studio - Roleplay Media publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp125 (Max players): 125 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Joining needs you on game protocol 2633; cs163794 (Build): Build on file: 163794; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^r (Roleplay): Filed under roleplay; ^c (Creative): Creative mode: no gathering, and you build what you like; ^k (Build server): Design and practise your bases here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at Hop Town Studio - Roleplay Media?
Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.
Which wipe timetable does Hop Town Studio - Roleplay Media follow?
The record holds too few of Hop Town Studio - Roleplay Media's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 43 days 6 hours is when its current world was made.
Player counts
What position does Hop Town Studio - Roleplay Media hold among Rust servers?
On player hours over seven days, Hop Town Studio - Roleplay Media takes #16,224, within the top 71% of ranked servers.
Is Hop Town Studio - Roleplay Media quiet or crowded?
The last check found Hop Town Studio - Roleplay Media offline, last seen 33 days 2 hours ago.
Server details
What Rust version is Hop Town Studio - Roleplay Media on?
Rust network protocol 2633 and build 163794, on Linux, is what Hop Town Studio - Roleplay Media runs. To join you need the same protocol; Steam handles the update.
How reliable is Hop Town Studio - Roleplay Media, and is it online now?
The server is down at this moment; the last sighting of Hop Town Studio - Roleplay Media was 33 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 13 September 2026.
Where in the world is Hop Town Studio - Roleplay Media hosted?
There is no region on record for Hop Town Studio - Roleplay Media; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 157.85.90.101:28015.
Connecting
How can you connect to Hop Town Studio - Roleplay Media?
Two ways in. Type client.connect 157.85.90.101:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp125,ptrak,$r?,v2633,^r,^c,^k,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp125
ts8
v2633
cs163794
ptrak
$r?
Gameplay
^r
^c
^k
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.