Rust Server IndexCard catalogue of Rust servers

Holdings11,732 servers69,328 players126 fresh wipes

Call no.4824 Off the shelf · offline

111

Offline 157.85.88.87:28075 checked 15h ago

Subjects 1. modded2. oxide
Players now
1/ 1
100% full
7-day average
1
peak 1
Rank
#4,824
top 22%
Last wipeWiped27 OCT2026 · 23h ago
23h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75113:0019:0000:0006:0012:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
010020030040013:0019:0000:0006:0012:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 12:35 UTC23h ago
– – running 1
24 OCT 2026Sat 24 Oct, 13:12 UTC3d ago
1 held half 3 days 0
19 OCT 2026Mon 19 Oct, 16:40 UTC8d ago
1 held half 4.9 days 1
16 OCT 2026Fri 16 Oct, 17:24 UTC11d ago
1 held half 3 days 1
8 OCT 2026Thu 8 Oct, 14:21 UTC19d ago
1 held half 8.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 155 on average
180/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average
129/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
0/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
147/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
16/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
48/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does 111 run?

No gather rate appears in the name 111. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on 111?

111 runs a procedural map of size 3,000 with seed 1413963070, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is 111 filed under?

These lists on Rust Server Index take 111: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags listed for 111?

Filed under these tags, as published by 111 and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): Player cap: 1; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How does a wipe day run on 111?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does 111 wipe?

No next wipe can be predicted for 111: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 23 hours is when its current world was made.

Population

What position does 111 hold among Rust servers?

On player hours over seven days, 111 takes #4,824, within the top 22% of ranked servers.

How many players are on 111 at the moment?

The last check found 111 offline, last seen 15 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1. Filed under busiest hour: 13:00 UTC in the last 48 hours, averaging 1 players.

Server details

What Rust version is 111 on?

Rust network protocol 2635 and build 168909, on Linux, is what 111 runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is 111, and is it online now?

As of now 111 is offline, with its last appearance 15 hours ago. About 2 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 90 of 168 hours were up, 54% of the time. On 3 October 2026 it was first seen by Rust Server Index.

How well does 111 perform?

Server fps held at 238 on average across the last 48 hours, never dropping below 227. Buildings, deployables and everything else in the world came to as many as 47,493 entities. Up to 3,520 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Which region is 111 in?

No region is published by 111. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 157.85.88.87:28075.

Connecting

What is the way onto 111?

If you would rather use the console, press F1 in Rust and enter client.connect 157.85.88.87:28075. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp1
Max players Player cap: 1.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.