Rust Server IndexCard catalogue of Rust servers

Holdings11,711 servers58,911 players176 fresh wipes

Call no.9459 Off the shelf · offline

Mark Test Server

Offline 157.85.88.135:20387 checked 17h ago

Subjects 1. modded2. oxide
Players now
0/ 1
0% full
7-day average
0
peak 1
Rank
#9,459
top 43%
Last wipeWiped16 OCT2026 · 13d 1h ago
13d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75111:0017:0023:0005:0011:0017:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040011:0017:0023:0005:0011:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
8.9 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
16 OCT 2026Fri 16 Oct, 08:58 UTC13d ago
1 – running 0
7 OCT 2026Wed 7 Oct, 10:48 UTC22d ago
1 halved by day 7 8.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On Mark Test Server, which rules and settings apply?

You will find no gather rate in the name of Mark Test Server. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Mark Test Server?

Mark Test Server runs a procedural map of size 3,000 with seed 50000, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is Mark Test Server filed under?

The Rust Server Index lists that include Mark Test Server are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on Mark Test Server?

These are the tags Mark Test Server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): 1 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on Mark Test Server when wipe day comes?

Its recent wipes averaged 1 players at peak. 1 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 7 the crowd had fallen below half when it didn't hold.

When does Mark Test Server wipe?

The record holds too few of Mark Test Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 13 days 1 hours.

Players and ranking

How is Mark Test Server ranked compared with the rest?

Filed under rankings: #9,459 for Mark Test Server on seven-day player hours, top 43% overall.

Is Mark Test Server quiet or crowded?

At present Mark Test Server is offline; its last sighting was 17 hours ago. Filed under seven-day figures: an average of 0 players and a peak of 1. Over the last 48 hours, 14:00 UTC drew the highest average: 1 players.

Server facts

Which Rust build is Mark Test Server running?

Rust network protocol 2635 and build 168909, on Linux, is what Mark Test Server runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Mark Test Server, and is it online now?

As of now Mark Test Server is offline, with its last appearance 17 hours ago. Its reported uptime gives the last restart as roughly 32 hours ago. Of the last 7 full days, 162 of 168 hours were up, 96% of the time. The earliest sighting at Rust Server Index is 7 October 2026.

Is the performance on Mark Test Server good?

The last 48 hours give an average of 239 server fps and a floor of 233. Buildings, deployables and everything else in the world came to as many as 48,895 entities. Up to 3,178 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

What is the location of Mark Test Server?

There is no region on record for Mark Test Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 157.85.88.135:20387.

Connecting

What steps lead onto Mark Test Server?

Enter client.connect 157.85.88.135:20387 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp1
Max players 1 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.