ViperVille
Online 157.85.87.39:27082 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 5.1 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 18:43 UTC FW27d ago |
2 | – | running | 0 |
26 SEP 2026Sat 26 Sep, 16:42 UTC32d ago |
2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on ViperVille?
You will find no gather rate in the name of ViperVille. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on ViperVille?
Size 3,000, seed 50000: the game generates the procedural map on ViperVille. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is ViperVille filed under?
Filed under these Rust Server Index lists is ViperVille: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on ViperVille?
The server's own tags are listed here, and the game's server browser reads them: ViperVille gives gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What should you expect on ViperVille when wipe day comes?
Its recent wipes averaged 2 players at peak. 23 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
How often is ViperVille wiped, and on what schedule?
ViperVille's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 10 hours.
Population
Where does ViperVille sit in the rankings?
On player hours over seven days, ViperVille takes #8,799, within the top 40% of ranked servers.
Is ViperVille quiet or crowded?
ViperVille is currently showing 0 players on 40 slots. The seven-day average is 0 players; the peak reached 2.
Operator and status
What version does ViperVille use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on ViperVille. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is ViperVille, and is it online now?
Right now ViperVille is up and running. Its reported uptime gives the last restart as roughly 2 days 11 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
What is performance like on ViperVille?
Server fps held at 153 on average across the last 48 hours, never dropping below 126. Buildings, deployables and everything else in the world came to as many as 50,005 entities. Up to 3,866 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Which region is ViperVille in?
No region is published by ViperVille. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 157.85.87.39:27082.
Connecting
What steps lead onto ViperVille?
Two ways in. Type client.connect 157.85.87.39:27082 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.