Rust Server IndexCard catalogue of Rust servers

Holdings11,694 servers35,972 players94 fresh wipes

Call no.15358 On the shelf · online

Pirate's Haven | Nassau | PvE | RP

Online 157.85.86.85:26063 checked 8m ago

Subjects 1. modded2. oxide
Players now
0/ 75
0% full
7-day average
0
peak –
Rank
#15,358
top 69%
Last wipeWiped1 OCT2026 · 27d 3h ago
27d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
3 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 23:15 UTC FW27d ago
1 – running 0
28 SEP 2026Mon 28 Sep, 23:31 UTC30d ago
1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Pirate's Haven | Nassau | PvE | RP?

No gather rate appears in the name Pirate's Haven | Nassau | PvE | RP. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Pirate's Haven | Nassau | PvE | RP?

Pirate's Haven | Nassau | PvE | RP runs a procedural map of size 1,500 with seed 50000, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

Where does Pirate's Haven | Nassau | PvE | RP appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Pirate's Haven | Nassau | PvE | RP: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Pirate's Haven | Nassau | PvE | RP?

These are the tags Pirate's Haven | Nassau | PvE | RP publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp75 (Max players): The queue ceiling sits at 75; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What should you expect on Pirate's Haven | Nassau | PvE | RP when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

When does Pirate's Haven | Nassau | PvE | RP wipe?

The record holds too few of Pirate's Haven | Nassau | PvE | RP's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 27 days 3 hours.

Players and ranking

How is Pirate's Haven | Nassau | PvE | RP ranked compared with the rest?

Filed under rankings: #15,358 for Pirate's Haven | Nassau | PvE | RP on seven-day player hours, top 69% overall.

What does the player count on Pirate's Haven | Nassau | PvE | RP look like?

Pirate's Haven | Nassau | PvE | RP is currently showing 0 players on 75 slots. Filed under seven-day average: 0 players.

Server facts

What Rust version is Pirate's Haven | Nassau | PvE | RP on?

Rust network protocol 2635 and build 167781 on Linux is what you will find on Pirate's Haven | Nassau | PvE | RP. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Pirate's Haven | Nassau | PvE | RP?

Right now Pirate's Haven | Nassau | PvE | RP is up and running. About 5 days 6 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 28 September 2026 it was first seen by Rust Server Index.

What is performance like on Pirate's Haven | Nassau | PvE | RP?

Server fps held at 237 on average across the last 48 hours, never dropping below 223. The entity count reached 8,186, covering buildings, deployables and all else in the world. Up to 2,899 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Where in the world is Pirate's Haven | Nassau | PvE | RP hosted?

There is no region on record for Pirate's Haven | Nassau | PvE | RP; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 157.85.86.85:26063.

How to join

How can you connect to Pirate's Haven | Nassau | PvE | RP?

Enter client.connect 157.85.86.85:26063 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp75
Max players The queue ceiling sits at 75.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs167781
Build The game build here is 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.