Rust Server IndexCard catalogue of Rust servers

Holdings11,617 servers35,735 players74 fresh wipes

Call no.9105 On the shelf · online

Trio weekly The Snail Wills IT!

Online 157.85.86.54:26974 checked 13m ago

Subjects 1. modded2. oxide
Players now
0/ 75
0% full
7-day average
0
peak 1
Rank
#9,105
top 41%
Last wipeWiped24 OCT2026 · 4d 10h ago
4d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.4 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 4 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 20:14 UTC4d ago
1 – running 0
4 OCT 2026Sun 4 Oct, 03:36 UTC25d ago
1 halved by day 1 20.7 days 1
2 OCT 2026Fri 2 Oct, 18:24 UTC26d ago
2 – 1.4 days 0
29 SEP 2026Tue 29 Sep, 03:45 UTC30d ago
2 held half 3.6 days 0
24 SEP 2026Thu 24 Sep, 18:08 UTC34d ago
0 – 4.4 days 0
17 SEP 2026Thu 17 Sep, 18:08 UTC41d ago
0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Trio weekly The Snail Wills IT!?

No gather rate appears in the name Trio weekly The Snail Wills IT!. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on Trio weekly The Snail Wills IT!?

Trio weekly The Snail Wills IT! runs a procedural map of size 3,700 with seed 1255754510, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Where does Trio weekly The Snail Wills IT! appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Trio weekly The Snail Wills IT!: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which tags are attached to Trio weekly The Snail Wills IT!, and what do they stand for?

These are the tags Trio weekly The Snail Wills IT! publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at Trio weekly The Snail Wills IT!?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 1 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Trio weekly The Snail Wills IT! follow?

No next wipe can be predicted for Trio weekly The Snail Wills IT!: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 4 days 10 hours is when its current world was made.

Player counts

What position does Trio weekly The Snail Wills IT! hold among Rust servers?

The seven-day player-hours ranking places Trio weekly The Snail Wills IT! at #9,105, among the top 41% of ranked servers.

How many players are on Trio weekly The Snail Wills IT! at the moment?

The live count for Trio weekly The Snail Wills IT! stands at 0 players, out of 75 slots. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 05:00 UTC drew the highest average: 1 players.

Operator and status

What version does Trio weekly The Snail Wills IT! use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Trio weekly The Snail Wills IT!. The protocol must match before you can join, and Steam takes care of updating it.

Is Trio weekly The Snail Wills IT! reachable, and does it stay up?

Right now Trio weekly The Snail Wills IT! is up and running. About 4 days 8 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 60%, 101 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on Trio weekly The Snail Wills IT! good?

Server fps held at 120 on average across the last 48 hours, never dropping below 92. Buildings, deployables and everything else in the world came to as many as 74,695 entities. Up to 5,134 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Which region is Trio weekly The Snail Wills IT! in?

There is no region on record for Trio weekly The Snail Wills IT!; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 157.85.86.54:26974.

How to join

What is the way onto Trio weekly The Snail Wills IT!?

If you would rather use the console, press F1 in Rust and enter client.connect 157.85.86.54:26974. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp75
Max players 75 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.