A Shockbyte Rust Server
Online 157.85.85.89:28525 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
10 OCT 2026Sat 10 Oct, 00:06 UTC19d ago |
1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
Which map is in use on A Shockbyte Rust Server?
Generated by the game, the procedural map of A Shockbyte Rust Server has size 4,250 and seed 31145. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is A Shockbyte Rust Server filed under?
These lists on Rust Server Index take A Shockbyte Rust Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for A Shockbyte Rust Server?
The server's own tags are listed here, and the game's server browser reads them: A Shockbyte Rust Server gives gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
What happens on wipe day at A Shockbyte Rust Server?
At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 13 hours in.
Which wipe timetable does A Shockbyte Rust Server follow?
A Shockbyte Rust Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 19 days 3 hours is when its current world was made.
Players and ranking
How is A Shockbyte Rust Server ranked compared with the rest?
Filed under rankings: #15,358 for A Shockbyte Rust Server on seven-day player hours, top 69% overall.
Is A Shockbyte Rust Server quiet or crowded?
Filed under live counts: A Shockbyte Rust Server, 0 players on 40 slots at present. Filed under seven-day average: 0 players.
Server details
What version does A Shockbyte Rust Server use?
Rust network protocol 2635 and build 168909, on Linux, is what A Shockbyte Rust Server runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is A Shockbyte Rust Server, and is it online now?
Right now A Shockbyte Rust Server is up and running. The uptime it reports puts the last restart at about 30 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 4 October 2026 it was first seen by Rust Server Index.
How well does A Shockbyte Rust Server perform?
Averaged over the last 48 hours, server fps was 98, with a low of 82. Buildings, deployables and everything else in the world came to as many as 105,524 entities. Memory use reached as much as 5,237 MB. A climbing entity count and low fps are felt by players as lag.
Where in the world is A Shockbyte Rust Server hosted?
No region is published by A Shockbyte Rust Server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 157.85.85.89:28525.
How to join
How can you connect to A Shockbyte Rust Server?
Two ways in. Type client.connect 157.85.85.89:28525 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.