Testserver
Online 157.85.85.43:23120 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 19 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
20 OCT 2026Tue 20 Oct, 14:50 UTC8d ago |
1 | – | running | 0 |
1 OCT 2026Thu 1 Oct, 15:21 UTC27d ago |
1 | halved by day 1 | 19 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On Testserver, which rules and settings apply?
No gather rate appears in the name Testserver. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.
What is the map on Testserver?
Testserver runs a procedural map of size 1,500 with seed 50000, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry Testserver?
The Rust Server Index lists that include Testserver are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags listed for Testserver?
These are the tags Testserver publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): 1 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How does a wipe day run on Testserver?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd had fallen below half when it didn't hold.
When does Testserver wipe?
The record holds too few of Testserver's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 8 days 2 hours is when its current world was made.
Players and ranking
How is Testserver ranked compared with the rest?
On player hours over seven days, Testserver takes #12,134, within the top 55% of ranked servers.
How many players are on Testserver at the moment?
Filed under live counts: Testserver, 0 players on 1 slots at present. Averaged across seven days: 0 players, peaking at 1.
Operator and status
What version does Testserver use?
Rust network protocol 2635 and build 168909, on Linux, is what Testserver runs. The protocol must match before you can join, and Steam takes care of updating it.
Is Testserver reachable, and does it stay up?
The server is live at this moment: Testserver. Its reported uptime gives the last restart as roughly 5 days 6 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. On 1 October 2026 it was first seen by Rust Server Index.
Is the performance on Testserver good?
Server fps held at 238 on average across the last 48 hours, never dropping below 226. Buildings, deployables and everything else in the world came to as many as 8,309 entities. Memory use reached as much as 3,472 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of Testserver?
There is no region on record for Testserver; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 157.85.85.43:23120.
Connecting
What is the way onto Testserver?
If you would rather use the console, press F1 in Rust and enter client.connect 157.85.85.43:23120. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.