Rust Server IndexCard catalogue of Rust servers

Holdings11,656 servers45,182 players109 fresh wipes

Call no.15414 On the shelf · online

A Shockbyte Rust Server

Online 157.85.85.209:22475 checked 9m ago

Subjects 1. modded2. oxide
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,414
top 69%
Last wipeWiped8 OCT2026 · 19d 9h ago
19d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Thu 8 OctFri 2 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
8 OCT 2026Thu 8 Oct, 15:43 UTC19d ago
1 – running 0
2 OCT 2026Fri 2 Oct, 13:50 UTC25d ago
1 halved by day 2 6.1 days 0
28 SEP 2026Mon 28 Sep, 14:31 UTC29d ago
1 held half 4 days 0
27 SEP 2026Sun 27 Sep, 18:32 UTC30d ago
1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On A Shockbyte Rust Server, which rules and settings apply?

The name of A Shockbyte Rust Server does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on A Shockbyte Rust Server?

Size 3,750, seed 309970230: the game generates the procedural map on A Shockbyte Rust Server. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is A Shockbyte Rust Server filed under?

These lists on Rust Server Index take A Shockbyte Rust Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on A Shockbyte Rust Server?

The server's own tags are listed here, and the game's server browser reads them: A Shockbyte Rust Server gives gmrust (Game mode): Rust survival, as standard; mp1 (Max players): Player cap: 1; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on A Shockbyte Rust Server when wipe day comes?

Its recent wipes averaged 1 players at peak. 1 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the other cases, numbers dropped below half by day 2.

How often is A Shockbyte Rust Server wiped, and on what schedule?

A Shockbyte Rust Server wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 19 days 9 hours.

Players and ranking

How is A Shockbyte Rust Server ranked compared with the rest?

The seven-day player-hours ranking places A Shockbyte Rust Server at #15,414, among the top 69% of ranked servers.

How many players are on A Shockbyte Rust Server at the moment?

Filed under live counts: A Shockbyte Rust Server, 0 players on 1 slots at present. 0 players is the average over the past seven days.

Operator and status

What version does A Shockbyte Rust Server use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on A Shockbyte Rust Server. The protocol must match before you can join, and Steam takes care of updating it.

Is A Shockbyte Rust Server reachable, and does it stay up?

The server is live at this moment: A Shockbyte Rust Server. The uptime it reports puts the last restart at about 35 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. On 27 September 2026 it was first seen by Rust Server Index.

How well does A Shockbyte Rust Server perform?

The last 48 hours give an average of 104 server fps and a floor of 82. Buildings, deployables and everything else in the world came to as many as 83,580 entities. Memory use reached as much as 4,340 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 157.85.85.209:22475.

Joining the server

What is the way onto A Shockbyte Rust Server?

If you would rather use the console, press F1 in Rust and enter client.connect 157.85.85.209:22475. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp1
Max players Player cap: 1.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.