A Sharkbite test server
Online 157.85.85.10:22459 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
8 OCT 2026Thu 8 Oct, 10:12 UTC20d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On A Sharkbite test server, which rules and settings apply?
No gather rate appears in the name A Sharkbite test server. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
What is the map on A Sharkbite test server?
Generated by the game, the procedural map of A Sharkbite test server has size 3,600 and seed 50000. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.
Tags and filters
Where does A Sharkbite test server appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take A Sharkbite test server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to A Sharkbite test server, and what do they stand for?
These are the tags A Sharkbite test server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp25 (Max players): The queue ceiling sits at 25; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs167231 (Build): Build on file: 167231; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on A Sharkbite test server when wipe day comes?
The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.
How often is A Sharkbite test server wiped, and on what schedule?
A Sharkbite test server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 20 days 23 hours.
Population
How is A Sharkbite test server ranked compared with the rest?
The seven-day player-hours ranking places A Sharkbite test server at #15,338, among the top 69% of ranked servers.
What does the player count on A Sharkbite test server look like?
Filed under live counts: A Sharkbite test server, 0 players on 25 slots at present. 0 players is the average over the past seven days.
Server facts
What version does A Sharkbite test server use?
Rust network protocol 2635 and build 167231, on Linux, is what A Sharkbite test server runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of A Sharkbite test server?
You will find A Sharkbite test server online as of now. About 2 days 19 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 4 October 2026.
What is performance like on A Sharkbite test server?
The last 48 hours give an average of 124 server fps and a floor of 89. The entity count reached 69,296, covering buildings, deployables and all else in the world. Up to 4,330 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
What is the location of A Sharkbite test server?
No region is published by A Sharkbite test server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 157.85.85.10:22459.
Connecting
What steps lead onto A Sharkbite test server?
Two ways in. Type client.connect 157.85.85.10:22459 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp25,ptrak,$r?,v2635,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp25
ts8
v2635
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.