Rust Server IndexCard catalogue of Rust servers

Holdings11,695 servers53,611 players134 fresh wipes

Call no.15338 On the shelf · online

A Sharkbite test server

Online 157.85.85.10:22459 checked 12m ago

Subjects 1. modded2. oxide
Players now
0/ 25
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipeWiped8 OCT2026 · 20d 23h ago
20d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
8 OCT 2026Thu 8 Oct, 10:12 UTC20d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On A Sharkbite test server, which rules and settings apply?

No gather rate appears in the name A Sharkbite test server. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on A Sharkbite test server?

Generated by the game, the procedural map of A Sharkbite test server has size 3,600 and seed 50000. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.

Tags and filters

Where does A Sharkbite test server appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take A Sharkbite test server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to A Sharkbite test server, and what do they stand for?

These are the tags A Sharkbite test server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp25 (Max players): The queue ceiling sits at 25; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs167231 (Build): Build on file: 167231; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on A Sharkbite test server when wipe day comes?

The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.

How often is A Sharkbite test server wiped, and on what schedule?

A Sharkbite test server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 20 days 23 hours.

Population

How is A Sharkbite test server ranked compared with the rest?

The seven-day player-hours ranking places A Sharkbite test server at #15,338, among the top 69% of ranked servers.

What does the player count on A Sharkbite test server look like?

Filed under live counts: A Sharkbite test server, 0 players on 25 slots at present. 0 players is the average over the past seven days.

Server facts

What version does A Sharkbite test server use?

Rust network protocol 2635 and build 167231, on Linux, is what A Sharkbite test server runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of A Sharkbite test server?

You will find A Sharkbite test server online as of now. About 2 days 19 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 4 October 2026.

What is performance like on A Sharkbite test server?

The last 48 hours give an average of 124 server fps and a floor of 89. The entity count reached 69,296, covering buildings, deployables and all else in the world. Up to 4,330 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

What is the location of A Sharkbite test server?

No region is published by A Sharkbite test server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 157.85.85.10:22459.

Connecting

What steps lead onto A Sharkbite test server?

Two ways in. Type client.connect 157.85.85.10:22459 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2635,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp25
Max players The queue ceiling sits at 25.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs167231
Build Build on file: 167231.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.