Rust Server IndexCard catalogue of Rust servers

Holdings11,646 servers40,469 players87 fresh wipes

Call no.7X15411 On the shelf · online

Outback Modded 7x | AU/OCE

Online 157.211.49.86:28015 checked 7m ago

Subjects 1. 7x 2. weekly wipes 3. modded4. oxide
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,411
top 69%
Last wipeWiped12 OCT2026 · 15d 19h ago
15d ago · weekly schedule
Next wipe
5d 4h
Mon 2 Nov, 07:22 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 07:22 UTC, in 5d 4h. Its weekly schedule tag · low confidence

usual gap
10.4 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. in 5d 4hMon 2 Nov, 07:22 UTC
  2. in 8d 16hThu 5 Nov, 19:00 UTCFW
  3. in 12d 4hMon 9 Nov, 07:22 UTC
  4. in 19d 4hMon 16 Nov, 07:22 UTC
  5. in 26d 4hMon 23 Nov, 07:22 UTC
  6. in 33d 4hMon 30 Nov, 07:22 UTC
  7. in 36d 16hThu 3 Dec, 19:00 UTCFW
  8. in 40d 4hMon 7 Dec, 07:22 UTC

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
12 OCT 2026Mon 12 Oct, 07:22 UTC15d ago
1 – running 0
1 OCT 2026Thu 1 Oct, 21:28 UTC FW26d ago
0 – 10.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

OC5X
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3/ 100
OC2X
[AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 79 on average
7/ 75
OC2X
[AU] Winterust - 2x MondaysOC · groups of 8+ · 2x · weekly · 60 on average
62/ 75
OC3X
HollowServers.co AU 3x Solo/Duo/Trio/Quad|LootX3|JUST FULLWIPEDOC · groups of 8+ · 3x · weekly · 2 on average
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OC3X
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Rustafied.com - AU MainOC · groups of 16+ · weekly · 147 on average
9/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Outback Modded 7x | AU/OCE run?

Outback Modded 7x | AU/OCE sets gather at 7x, as its name shows. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on Outback Modded 7x | AU/OCE?

Size 4,500, seed 1337: the game generates the procedural map on Outback Modded 7x | AU/OCE. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is Outback Modded 7x | AU/OCE filed under?

The Rust Server Index lists that include Outback Modded 7x | AU/OCE are Oceania servers, filed A to Z and Modded Rust servers, filed by play style. Filed under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How should you read the tags listed for Outback Modded 7x | AU/OCE?

These are the tags Outback Modded 7x | AU/OCE publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^w (Weekly): One wipe each week; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on Outback Modded 7x | AU/OCE when wipe day comes?

The average peak across its recent wipes is 0 players. 37 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does Outback Modded 7x | AU/OCE follow?

Too few wipes of Outback Modded 7x | AU/OCE are recorded to confirm its schedule, so the tag sets the prediction. Dated for Monday 2 November at 07:22 UTC: its next wipe. 15 days 19 hours is when its current world was made. Its tags carry a wipe schedule of once a week.

Population

Where does Outback Modded 7x | AU/OCE sit in the rankings?

The seven-day player-hours ranking places Outback Modded 7x | AU/OCE at #15,411, among the top 69% of ranked servers.

Is Outback Modded 7x | AU/OCE quiet or crowded?

Outback Modded 7x | AU/OCE is currently showing 0 players on 50 slots. Filed under seven-day average: 0 players.

Operator and status

Which Rust build is Outback Modded 7x | AU/OCE running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Outback Modded 7x | AU/OCE. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Outback Modded 7x | AU/OCE?

Right now Outback Modded 7x | AU/OCE is up and running. About 2 days 21 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 97%, 163 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

What is performance like on Outback Modded 7x | AU/OCE?

Server fps held at 138 on average across the last 48 hours, never dropping below 77. Buildings, deployables and everything else in the world came to as many as 204,141 entities. Up to 5,704 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

What is the location of Outback Modded 7x | AU/OCE?

The name of Outback Modded 7x | AU/OCE points to Oceania, though no region tag is published. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 157.211.49.86:28015.

Connecting

What steps lead onto Outback Modded 7x | AU/OCE?

If you would rather use the console, press F1 in Rust and enter client.connect 157.211.49.86:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Wipe schedule

^w
Weekly One wipe each week.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.