Rust Server IndexCard catalogue of Rust servers

Holdings11,639 servers47,599 players98 fresh wipes

Call no.10586 Off the shelf · offline

Test Server (Upsurge Main)

Offline 155.103.85.145:28070 checked 11h ago

Subjects 1. modded2. carbon
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#10,586
top 48%
Last wipeWiped26 OCT2026 · 1d 19h ago
1d ago · no schedule published
Next wipe
1d 5h
Thu 29 Oct, 13:58 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75114:0020:0002:0009:0015:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304014:0020:0002:0009:0015:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 13:58 UTC, in 1d 5h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

usual gap
3.5 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. in 1d 5hThu 29 Oct, 13:58 UTC
  2. in 5d 4hMon 2 Nov, 13:57 UTC
  3. in 8d 10hThu 5 Nov, 19:00 UTCFW
  4. in 12d 4hMon 9 Nov, 13:57 UTC
  5. in 15d 5hThu 12 Nov, 13:58 UTC
  6. in 19d 4hMon 16 Nov, 13:57 UTC
  7. in 22d 5hThu 19 Nov, 13:58 UTC
  8. in 26d 4hMon 23 Nov, 13:57 UTC

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
26 OCT 2026Mon 26 Oct, 13:57 UTC1d ago
– – running 0
22 OCT 2026Thu 22 Oct, 13:58 UTC5d ago
1 held half 4 days 0
19 OCT 2026Mon 19 Oct, 13:58 UTC8d ago
0 – 3 days 0
15 OCT 2026Thu 15 Oct, 13:58 UTC12d ago
1 held half 4 days 0
12 OCT 2026Mon 12 Oct, 13:58 UTC15d ago
0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Test Server (Upsurge Main), which rules and settings apply?

You will find no gather rate in the name of Test Server (Upsurge Main). 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Test Server (Upsurge Main)?

Size 3,950, seed 253663126: the game generates the procedural map on Test Server (Upsurge Main). The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.

Tags

On Rust Server Index, which lists and filters carry Test Server (Upsurge Main)?

The Rust Server Index lists that include Test Server (Upsurge Main) are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags are attached to Test Server (Upsurge Main), and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Test Server (Upsurge Main) gives gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on Test Server (Upsurge Main) when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 7 hours in. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

How often is Test Server (Upsurge Main) wiped, and on what schedule?

every Monday at 13:57 and every Thursday at 13:58 UTC is how Test Server (Upsurge Main) wipes. Dated for Thursday 29 October at 13:58 UTC: its next wipe. 43 hours is when its current world was made.

Players and ranking

How is Test Server (Upsurge Main) ranked compared with the rest?

The seven-day player-hours ranking places Test Server (Upsurge Main) at #10,586, among the top 48% of ranked servers.

What does the player count on Test Server (Upsurge Main) look like?

The last check found Test Server (Upsurge Main) offline, last seen 11 hours ago. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 12:00 UTC drew the highest average: 1 players.

Server facts

Which Rust build is Test Server (Upsurge Main) running?

Rust network protocol 2635 and build 168909, on Linux, is what Test Server (Upsurge Main) runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Test Server (Upsurge Main)?

The server is down at this moment; the last sighting of Test Server (Upsurge Main) was 11 hours ago. The uptime it reports puts the last restart at about 31 hours ago. It was up 64 of 168 hours across the last 7 full days, or 38% of the time. The earliest sighting at Rust Server Index is 11 October 2026.

How well does Test Server (Upsurge Main) perform?

The last 48 hours give an average of 30 server fps and a floor of 30. The entity count reached 78,395, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,516 MB. What players feel as lag is low fps together with a rising entity count.

Which region is Test Server (Upsurge Main) in?

Test Server (Upsurge Main) gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 155.103.85.145:28070.

Joining the server

How can you connect to Test Server (Upsurge Main)?

Two ways in. Type client.connect 155.103.85.145:28070 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://stevious.io.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players 100 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.