Rust Server IndexCard catalogue of Rust servers

Holdings11,769 servers61,343 players127 fresh wipes

Call no.10969 On the shelf · online

Test Server (Stevious Main)

Online 155.103.85.145:28030 checked 6m ago

Subjects 1. modded2. carbon
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#10,969
top 49%
Last wipeWiped28 OCT2026 · 8h ago
8h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75114:0015:0016:0019:0020:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304014:0015:0016:0019:0020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.9 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 13:58 UTC8h ago
– – running 0
21 OCT 2026Wed 21 Oct, 13:58 UTC7d ago
1 held half 7 days 0
14 OCT 2026Wed 14 Oct, 17:40 UTC14d ago
1 held half 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 157 on average
85/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
133/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
78/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average
67/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
20/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
9/ 1000
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Test Server (Stevious Main), which rules and settings apply?

You will find no gather rate in the name of Test Server (Stevious Main). 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Test Server (Stevious Main)?

Test Server (Stevious Main) runs a procedural map of size 3,950 with seed 862927699, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.

Tags and filters

Which lists and filters on Rust Server Index is Test Server (Stevious Main) filed under?

Filed under these Rust Server Index lists is Test Server (Stevious Main): Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags listed for Test Server (Stevious Main)?

Filed under these tags, as published by Test Server (Stevious Main) and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What should you expect on Test Server (Stevious Main) when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 8 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

How often is Test Server (Stevious Main) wiped, and on what schedule?

There is no next wipe to predict for Test Server (Stevious Main), which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 hours.

Population

How is Test Server (Stevious Main) ranked compared with the rest?

On player hours over seven days, Test Server (Stevious Main) takes #10,969, within the top 49% of ranked servers.

How many players are on Test Server (Stevious Main) at the moment?

Filed under live counts: Test Server (Stevious Main), 0 players on 100 slots at present. Averaged across seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.

Server facts

What version does Test Server (Stevious Main) use?

Rust network protocol 2635 and build 168909, on Linux, is what Test Server (Stevious Main) runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Test Server (Stevious Main), and is it online now?

The server is live at this moment: Test Server (Stevious Main). The uptime it reports puts the last restart at about 7 hours ago. It was up 31 of 168 hours across the last 7 full days, or 18% of the time. On 11 October 2026 it was first seen by Rust Server Index.

Is the performance on Test Server (Stevious Main) good?

Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and everything else in the world came to as many as 81,533 entities. Up to 2,157 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Where in the world is Test Server (Stevious Main) hosted?

There is no region on record for Test Server (Stevious Main); it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 155.103.85.145:28030.

How to join

What steps lead onto Test Server (Stevious Main)?

Enter client.connect 155.103.85.145:28030 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://stevious.io/.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.