Ryan's Test Grounds
Online 155.103.109.2:29015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
16 OCT 2026Fri 16 Oct, 20:13 UTC12d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on Ryan's Test Grounds?
You will find no gather rate in the name of Ryan's Test Grounds. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Ryan's Test Grounds?
Size 1,000, seed 7123003: the game generates the procedural map on Ryan's Test Grounds. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
Where does Ryan's Test Grounds appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Ryan's Test Grounds: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags listed for Ryan's Test Grounds?
Filed under these tags, as published by Ryan's Test Grounds and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): Build on file: 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How does a wipe day run on Ryan's Test Grounds?
At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.
When does Ryan's Test Grounds wipe?
Its rhythm is not yet clear, since the record holds too few of Ryan's Test Grounds's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 12 days.
Players and ranking
How is Ryan's Test Grounds ranked compared with the rest?
Filed under rankings: #15,348 for Ryan's Test Grounds on seven-day player hours, top 69% overall.
How many players are on Ryan's Test Grounds at the moment?
The live count for Ryan's Test Grounds stands at 0 players, out of 10 slots. 0 players is the average over the past seven days.
Operator and status
What version does Ryan's Test Grounds use?
Rust network protocol 2634 and build 167781, on Linux, is what Ryan's Test Grounds runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is Ryan's Test Grounds, and is it online now?
You will find Ryan's Test Grounds online as of now. About 11 days 19 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Is the performance on Ryan's Test Grounds good?
Server fps held at 60 on average across the last 48 hours, never dropping below 60. The entity count reached 4,841, covering buildings, deployables and all else in the world. Memory use reached as much as 1,252 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of Ryan's Test Grounds?
No region is published by Ryan's Test Grounds. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 155.103.109.2:29015.
How to join
What is the way onto Ryan's Test Grounds?
Enter client.connect 155.103.109.2:29015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://ryann.gg.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.