Rust Server IndexCard catalogue of Rust servers

Holdings11,722 servers62,389 players180 fresh wipes

Call no.15835 Off the shelf · offline

Hotwire Test Renamed

Offline 151.240.92.72:28015 checked 21d ago

Subjects 1. modded2. oxide
Players now
0/ 75
0% full
7-day average
0
peak –
Rank
#15,835
top 72%
Last wipeWiped1 OCT2026 · 28d 6h ago
28d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct11 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On Hotwire Test Renamed, which rules and settings apply?

No gather rate appears in the name Hotwire Test Renamed. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Hotwire Test Renamed?

A procedural map, generated by the game, is what Hotwire Test Renamed runs.

Lists and filters

Which lists and filters on Rust Server Index is Hotwire Test Renamed filed under?

The Rust Server Index lists that include Hotwire Test Renamed are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to Hotwire Test Renamed, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Hotwire Test Renamed gives gmrust (Game mode): Rust survival, as standard; mp75 (Max players): The queue ceiling sits at 75; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167231 (Build): It runs build 167231; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How often is Hotwire Test Renamed wiped, and on what schedule?

Hotwire Test Renamed's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 28 days 6 hours.

Player counts

How is Hotwire Test Renamed ranked compared with the rest?

On player hours over seven days, Hotwire Test Renamed takes #15,835, within the top 72% of ranked servers.

What does the player count on Hotwire Test Renamed look like?

The last check found Hotwire Test Renamed offline, last seen 21 days 3 hours ago.

Operator and status

Which Rust build is Hotwire Test Renamed running?

Rust network protocol 2634 and build 167231, on Windows, is what Hotwire Test Renamed runs. To join you need the same protocol; Steam handles the update.

How reliable is Hotwire Test Renamed, and is it online now?

The server is down at this moment; the last sighting of Hotwire Test Renamed was 21 days 3 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 4 October 2026.

Where in the world is Hotwire Test Renamed hosted?

Hotwire Test Renamed gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 151.240.92.72:28015.

Connecting

What steps lead onto Hotwire Test Renamed?

Two ways in. Type client.connect 151.240.92.72:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp75
Max players The queue ceiling sits at 75.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167231
Build It runs build 167231.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.