RustLite Audio Calibration Lab
Offline 150.220.36.225:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.7 daysbetween real wipes
- on rhythm
- 38%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 SEP 2026Mon 28 Sep, 00:22 UTC31d ago |
1 | – | running | 0 |
24 SEP 2026Thu 24 Sep, 23:08 UTC34d ago |
1 | halved by day 2 | 3.1 days | 1 |
24 SEP 2026Thu 24 Sep, 01:56 UTC35d ago |
1 | – | 0.9 days | 0 |
23 SEP 2026Wed 23 Sep, 15:19 UTC35d ago |
1 | – | 0.4 days | 0 |
23 SEP 2026Wed 23 Sep, 00:16 UTC36d ago |
1 | – | 0.6 days | 0 |
21 SEP 2026Mon 21 Sep, 15:04 UTC37d ago |
1 | – | 1.4 days | 0 |
20 SEP 2026Sun 20 Sep, 23:15 UTC38d ago |
1 | – | 0.7 days | 0 |
20 SEP 2026Sun 20 Sep, 16:48 UTC38d ago |
1 | – | 0.3 days | 0 |
20 SEP 2026Sun 20 Sep, 00:34 UTC39d ago |
0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on RustLite Audio Calibration Lab?
The name of RustLite Audio Calibration Lab does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on RustLite Audio Calibration Lab?
RustLite Audio Calibration Lab runs a procedural map, which the game generates.
Lists and filters
Where does RustLite Audio Calibration Lab appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include RustLite Audio Calibration Lab are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for RustLite Audio Calibration Lab?
These are the tags RustLite Audio Calibration Lab publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp2 (Max players): Player cap: 2; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Your client must run protocol 2633 to connect; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
What happens on wipe day at RustLite Audio Calibration Lab?
At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 2.
Which wipe timetable does RustLite Audio Calibration Lab follow?
RustLite Audio Calibration Lab wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 41 days 10 hours.
Players and ranking
Where does RustLite Audio Calibration Lab sit in the rankings?
The seven-day player-hours ranking places RustLite Audio Calibration Lab at #14,975, among the top 63% of ranked servers.
Is RustLite Audio Calibration Lab quiet or crowded?
At present RustLite Audio Calibration Lab is offline; its last sighting was 28 days 17 hours ago.
Operator and status
What version does RustLite Audio Calibration Lab use?
Rust network protocol 2633 and build 164530, on Windows, is what RustLite Audio Calibration Lab runs. To join you need the same protocol; Steam handles the update.
How reliable is RustLite Audio Calibration Lab, and is it online now?
As of now RustLite Audio Calibration Lab is offline, with its last appearance 28 days 17 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 17 September 2026.
Which region is RustLite Audio Calibration Lab in?
No region is published by RustLite Audio Calibration Lab. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 150.220.36.225:28015.
How to join
What steps lead onto RustLite Audio Calibration Lab?
Enter client.connect 150.220.36.225:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.