A Shockbyte x Discord Production Rust Server
Online 15.235.31.125:21650 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On A Shockbyte x Discord Production Rust Server, which rules and settings apply?
You will find no gather rate in the name of A Shockbyte x Discord Production Rust Server. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
What is the map on A Shockbyte x Discord Production Rust Server?
Size 1,500, seed 50000: the game generates the procedural map on A Shockbyte x Discord Production Rust Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
Where does A Shockbyte x Discord Production Rust Server appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include A Shockbyte x Discord Production Rust Server are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to A Shockbyte x Discord Production Rust Server, and what do they stand for?
These are the tags A Shockbyte x Discord Production Rust Server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp75 (Max players): Player cap: 75; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How often is A Shockbyte x Discord Production Rust Server wiped, and on what schedule?
A Shockbyte x Discord Production Rust Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 21 days 4 hours.
Population
What position does A Shockbyte x Discord Production Rust Server hold among Rust servers?
On player hours over seven days, A Shockbyte x Discord Production Rust Server takes #15,290, within the top 69% of ranked servers.
What does the player count on A Shockbyte x Discord Production Rust Server look like?
The live count for A Shockbyte x Discord Production Rust Server stands at 0 players, out of 75 slots. Filed under seven-day average: 0 players.
Server facts
Which Rust build is A Shockbyte x Discord Production Rust Server running?
Rust network protocol 2635 and build 168909, on Linux, is what A Shockbyte x Discord Production Rust Server runs. The protocol must match before you can join, and Steam takes care of updating it.
Is A Shockbyte x Discord Production Rust Server reachable, and does it stay up?
Right now A Shockbyte x Discord Production Rust Server is up and running. About 3 days 10 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 8 October 2026 it was first seen by Rust Server Index.
How well does A Shockbyte x Discord Production Rust Server perform?
Averaged over the last 48 hours, server fps was 240, with a low of 237. The entity count reached 8,317, covering buildings, deployables and all else in the world. Up to 3,725 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Where in the world is A Shockbyte x Discord Production Rust Server hosted?
There is no region on record for A Shockbyte x Discord Production Rust Server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 15.235.31.125:21650.
Connecting
What is the way onto A Shockbyte x Discord Production Rust Server?
Enter client.connect 15.235.31.125:21650 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp75
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.