Rust Server IndexCard catalogue of Rust servers

Holdings11,908 servers102,404 players409 fresh wipes

Call no.10178 On the shelf · online

Midnight Marauders

Online 15.235.23.26:24357 checked 9m ago

Subjects 1. modded2. oxide
Players now
0/ 75
0% full
7-day average
0
peak 1
Rank
#10,178
top 46%
Last wipeWiped15 OCT2026 · 13d 21h ago
13d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 20:01 UTC13d ago
1 – running 0
14 OCT 2026Wed 14 Oct, 16:58 UTC15d ago
1 – 1.1 days 0
4 OCT 2026Sun 4 Oct, 19:18 UTC24d ago
1 held half 9.9 days 0
1 OCT 2026Thu 1 Oct, 04:21 UTC28d ago
1 halved by day 1 3.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Midnight Marauders?

You will find no gather rate in the name of Midnight Marauders. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Midnight Marauders?

Generated by the game, the procedural map of Midnight Marauders has size 3,500 and seed 1464986420. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where does Midnight Marauders appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Midnight Marauders: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for Midnight Marauders?

These are the tags Midnight Marauders publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp75 (Max players): 75 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What happens on wipe day at Midnight Marauders?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 1 the crowd had fallen below half when it didn't hold.

How often is Midnight Marauders wiped, and on what schedule?

No next wipe can be predicted for Midnight Marauders: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 13 days 21 hours is when its current world was made.

Player counts

Where does Midnight Marauders sit in the rankings?

On player hours over seven days, Midnight Marauders takes #10,178, within the top 46% of ranked servers.

Is Midnight Marauders quiet or crowded?

The live count for Midnight Marauders stands at 0 players, out of 75 slots. The seven-day average is 0 players; the peak reached 1.

Server facts

What Rust version is Midnight Marauders on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Midnight Marauders. The protocol must match before you can join, and Steam takes care of updating it.

Is Midnight Marauders reachable, and does it stay up?

You will find Midnight Marauders online as of now. About 24 minutes ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 1 October 2026 it was first seen by Rust Server Index.

What is performance like on Midnight Marauders?

Server fps held at 191 on average across the last 48 hours, never dropping below 143. Buildings, deployables and everything else in the world came to as many as 70,998 entities. Up to 4,115 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Which region is Midnight Marauders in?

No region is published by Midnight Marauders. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 15.235.23.26:24357.

Connecting

What steps lead onto Midnight Marauders?

Enter client.connect 15.235.23.26:24357 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp75
Max players 75 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.