Rust Server IndexCard catalogue of Rust servers

Holdings11,878 servers98,796 players404 fresh wipes

Call no.8546 On the shelf · online

OHHO Server Test ~Kong: Skull Island 1.28~

Online 15.235.181.221:28019 checked 7m ago

Subjects 1. modded2. oxide
Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#8,546
top 38%
Last wipeWiped22 OCT2026 · 7d 5h ago
7d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep6 Oct13 Oct22 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 150 on average
151/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
129/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
184/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
94/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average
237/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
348/ 350
Reference desk

Quick answers

From the figures on this page.

Settings and map

On OHHO Server Test ~Kong: Skull Island 1.28~, which rules and settings apply?

The name of OHHO Server Test ~Kong: Skull Island 1.28~ does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on OHHO Server Test ~Kong: Skull Island 1.28~?

Generated by the game, the procedural map of OHHO Server Test ~Kong: Skull Island 1.28~ has size 3,500 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.

Tags

On Rust Server Index, which lists and filters carry OHHO Server Test ~Kong: Skull Island 1.28~?

The Rust Server Index lists that include OHHO Server Test ~Kong: Skull Island 1.28~ are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags are attached to OHHO Server Test ~Kong: Skull Island 1.28~, and what do they stand for?

These are the tags OHHO Server Test ~Kong: Skull Island 1.28~ publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): Player cap: 40; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

Which wipe timetable does OHHO Server Test ~Kong: Skull Island 1.28~ follow?

The record holds too few of OHHO Server Test ~Kong: Skull Island 1.28~'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 7 days 5 hours.

Player counts

What position does OHHO Server Test ~Kong: Skull Island 1.28~ hold among Rust servers?

Filed under rankings: #8,546 for OHHO Server Test ~Kong: Skull Island 1.28~ on seven-day player hours, top 38% overall.

How many players are on OHHO Server Test ~Kong: Skull Island 1.28~ at the moment?

OHHO Server Test ~Kong: Skull Island 1.28~ is currently showing 0 players on 40 slots. The seven-day average is 0 players; the peak reached 1. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.

Operator and status

What Rust version is OHHO Server Test ~Kong: Skull Island 1.28~ on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on OHHO Server Test ~Kong: Skull Island 1.28~. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is OHHO Server Test ~Kong: Skull Island 1.28~, and is it online now?

Right now OHHO Server Test ~Kong: Skull Island 1.28~ is up and running. About 2 days 23 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 93%, 157 hours out of 168. The earliest sighting at Rust Server Index is 23 September 2026.

What is performance like on OHHO Server Test ~Kong: Skull Island 1.28~?

Server fps held at 120 on average across the last 48 hours, never dropping below 80. Buildings, deployables and everything else in the world came to as many as 68,550 entities. Memory use reached as much as 4,097 MB. What players feel as lag is low fps together with a rising entity count.

Which region is OHHO Server Test ~Kong: Skull Island 1.28~ in?

No region is published by OHHO Server Test ~Kong: Skull Island 1.28~. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 15.235.181.221:28019.

Joining the server

What is the way onto OHHO Server Test ~Kong: Skull Island 1.28~?

Two ways in. Type client.connect 15.235.181.221:28019 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players Player cap: 40.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.