Rust Server IndexCard catalogue of Rust servers

Holdings11,837 servers81,308 players263 fresh wipes

Call no.13146 Off the shelf · offline

Jack&cooper

Offline 15.204.68.234:28015 checked 8d ago

Subjects 1. modded2. oxide
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,146
top 59%
Last wipeWiped12 OCT2026 · 16d 15h ago
16d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.7 daysbetween real wipes
on rhythm
29%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
12 OCT 2026Mon 12 Oct, 22:48 UTC16d ago
1 – running 0
12 OCT 2026Mon 12 Oct, 16:37 UTC16d ago
1 – 0.3 days 0
11 OCT 2026Sun 11 Oct, 17:30 UTC17d ago
1 – 1 days 1
10 OCT 2026Sat 10 Oct, 13:58 UTC19d ago
1 – 1.1 days 1
9 OCT 2026Fri 9 Oct, 21:17 UTC19d ago
1 – 0.7 days 0
9 OCT 2026Fri 9 Oct, 15:13 UTC19d ago
1 – 0.3 days 0
8 OCT 2026Thu 8 Oct, 20:02 UTC20d ago
1 – 0.8 days 0
8 OCT 2026Thu 8 Oct, 13:39 UTC21d ago
1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Jack&cooper run?

No gather rate appears in the name Jack&cooper. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Jack&cooper?

Size 4,500, seed 385129667: the game generates the procedural map on Jack&cooper. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Where does Jack&cooper appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Jack&cooper: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Jack&cooper?

The server's own tags are listed here, and the game's server browser reads them: Jack&cooper gives gmrust (Game mode): Rust survival, as standard; mp1 (Max players): Player cap: 1; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What happens on wipe day at Jack&cooper?

Its recent wipes averaged 1 players at peak. 1 hours into the latest wipe, the crowd reached its peak.

When does Jack&cooper wipe?

No next wipe can be predicted for Jack&cooper: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 16 days 15 hours.

Players and ranking

Where does Jack&cooper sit in the rankings?

Filed under rankings: #13,146 for Jack&cooper on seven-day player hours, top 59% overall.

What does the player count on Jack&cooper look like?

Filed under offline: Jack&cooper, last seen 8 days 1 hours ago.

Server details

Which Rust build is Jack&cooper running?

Rust network protocol 2634 and build 167781 on Linux is what you will find on Jack&cooper. The protocol must match before you can join, and Steam takes care of updating it.

Is Jack&cooper reachable, and does it stay up?

As of now Jack&cooper is offline, with its last appearance 8 days 1 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 7 October 2026.

Where in the world is Jack&cooper hosted?

Jack&cooper gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 15.204.68.234:28015.

Joining the server

What steps lead onto Jack&cooper?

Two ways in. Type client.connect 15.204.68.234:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp1
Max players Player cap: 1.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.