Jack&cooper
Offline 15.204.68.234:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.7 daysbetween real wipes
- on rhythm
- 29%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
12 OCT 2026Mon 12 Oct, 22:48 UTC16d ago |
1 | – | running | 0 |
12 OCT 2026Mon 12 Oct, 16:37 UTC16d ago |
1 | – | 0.3 days | 0 |
11 OCT 2026Sun 11 Oct, 17:30 UTC17d ago |
1 | – | 1 days | 1 |
10 OCT 2026Sat 10 Oct, 13:58 UTC19d ago |
1 | – | 1.1 days | 1 |
9 OCT 2026Fri 9 Oct, 21:17 UTC19d ago |
1 | – | 0.7 days | 0 |
9 OCT 2026Fri 9 Oct, 15:13 UTC19d ago |
1 | – | 0.3 days | 0 |
8 OCT 2026Thu 8 Oct, 20:02 UTC20d ago |
1 | – | 0.8 days | 0 |
8 OCT 2026Thu 8 Oct, 13:39 UTC21d ago |
1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Jack&cooper run?
No gather rate appears in the name Jack&cooper. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Jack&cooper?
Size 4,500, seed 385129667: the game generates the procedural map on Jack&cooper. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
Where does Jack&cooper appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Jack&cooper: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for Jack&cooper?
The server's own tags are listed here, and the game's server browser reads them: Jack&cooper gives gmrust (Game mode): Rust survival, as standard; mp1 (Max players): Player cap: 1; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
What happens on wipe day at Jack&cooper?
Its recent wipes averaged 1 players at peak. 1 hours into the latest wipe, the crowd reached its peak.
When does Jack&cooper wipe?
No next wipe can be predicted for Jack&cooper: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 16 days 15 hours.
Players and ranking
Where does Jack&cooper sit in the rankings?
Filed under rankings: #13,146 for Jack&cooper on seven-day player hours, top 59% overall.
What does the player count on Jack&cooper look like?
Filed under offline: Jack&cooper, last seen 8 days 1 hours ago.
Server details
Which Rust build is Jack&cooper running?
Rust network protocol 2634 and build 167781 on Linux is what you will find on Jack&cooper. The protocol must match before you can join, and Steam takes care of updating it.
Is Jack&cooper reachable, and does it stay up?
As of now Jack&cooper is offline, with its last appearance 8 days 1 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 7 October 2026.
Where in the world is Jack&cooper hosted?
Jack&cooper gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 15.204.68.234:28015.
Joining the server
What steps lead onto Jack&cooper?
Two ways in. Type client.connect 15.204.68.234:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.