private test (do not join)
Offline NA 15.204.105.172:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 11% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 13players, last three wipes
- crowd held
- 0%else halves by day 3
Coming wipes
- in 6d 20hThu 5 Nov, 19:00 UTCFW
- in 13d 19hThu 12 Nov, 18:13 UTC
- in 20d 19hThu 19 Nov, 18:13 UTC
- in 27d 19hThu 26 Nov, 18:13 UTC
- in 34d 20hThu 3 Dec, 19:00 UTCFW
- in 41d 19hThu 10 Dec, 18:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 18:13 UTC7d ago |
12 | – | running | 1 |
15 OCT 2026Thu 15 Oct, 18:05 UTC14d ago |
14 | halved by day 6 | 7 days | 2 |
8 OCT 2026Thu 8 Oct, 18:04 UTC21d ago |
13 | halved by day 2 | 7 days | 2 |
1 OCT 2026Thu 1 Oct, 17:56 UTC FW28d ago |
9 | halved by day 3 | 7 days | 1 |
24 SEP 2026Thu 24 Sep, 18:04 UTC35d ago |
14 | halved by day 3 | 7 days | 2 |
17 SEP 2026Thu 17 Sep, 18:05 UTC42d ago |
17 | halved by day 3 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does private test (do not join) run?
You will find no gather rate in the name of private test (do not join). The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. Filed under plugins: Oxide. Vanilla is the server's own description: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.
What is the map on private test (do not join)?
Generated by the game, the procedural map of private test (do not join) has size 3,500 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.
Lists and filters
Which lists and filters on Rust Server Index is private test (do not join) filed under?
Filed under these Rust Server Index lists is private test (do not join): Tutorial servers, Community Rust servers, indexed, North American Rust servers and Vanilla Rust servers. Filed under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Who operates private test (do not join)?
A thecouch.lol hostname is published by private test (do not join), and by 1 other server we track; the same operator most likely runs them.
How should you read the tags listed for private test (do not join)?
These are the tags private test (do not join) publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): Player cap: 1; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^w (Weekly): One wipe each week; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^t (Tutorial on): Facepunch's tutorial is available for those starting out; ^o (Oxide): Plugins run through Oxide (uMod); NA (North America): North America is the region shown in the server browser; sc1 (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What should you expect on private test (do not join) when wipe day comes?
The average peak across its recent wipes is 13 players. The latest wipe peaked 7 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 3.
How often is private test (do not join) wiped, and on what schedule?
every Thursday at 18:13 UTC is how private test (do not join) wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 7 days 4 hours is when its current world was made. A weekly wipe schedule is published in its tags.
Players and ranking
How is private test (do not join) ranked compared with the rest?
The seven-day player-hours ranking places private test (do not join) at #2,448 and #393 in North America, among the top 11% of ranked servers.
Is private test (do not join) quiet or crowded?
The last check found private test (do not join) offline, last seen 4 days 3 hours ago. The seven-day average is 4 players; the peak reached 12.
Operator and status
What Rust version is private test (do not join) on?
Rust network protocol 2635 and build 168909, on Linux, is what private test (do not join) runs. To join you need the same protocol; Steam handles the update.
Is private test (do not join) reachable, and does it stay up?
The server is down at this moment; the last sighting of private test (do not join) was 4 days 3 hours ago. Uptime for the last 7 full days came to 49%, 82 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Which region is private test (do not join) in?
Filed under North America by its own listing, private test (do not join) carries the NA tag. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 15.204.105.172:28015.
Connecting
How can you connect to private test (do not join)?
Enter client.connect 15.204.105.172:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://thecouch.lol is where its website lives.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,^w,^v,NA,^t,gmrust,cs168909,sc1,ts8,^o
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^t
Mods and access
^o
Region
NA
Other
sc1
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
