Rust Server IndexCard catalogue of Rust servers

Holdings11,736 servers70,701 players133 fresh wipes

Call no.15921 Off the shelf · offline

RustSkinLab Content Studio

Offline 149.88.110.46:28025 checked 25d ago

Subjects 1. modded2. oxide
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,921
top 70%
Last wipeWiped1 OCT2026 · 26d 13h ago
26d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on RustSkinLab Content Studio?

No gather rate appears in the name RustSkinLab Content Studio. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

What is the map on RustSkinLab Content Studio?

A procedural map, generated by the game, is what RustSkinLab Content Studio runs.

Lists and filters

On Rust Server Index, which lists and filters carry RustSkinLab Content Studio?

Filed under these Rust Server Index lists is RustSkinLab Content Studio: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for RustSkinLab Content Studio?

The server's own tags are listed here, and the game's server browser reads them: RustSkinLab Content Studio gives gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): 2 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

Which wipe timetable does RustSkinLab Content Studio follow?

Its rhythm is not yet clear, since the record holds too few of RustSkinLab Content Studio's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 13 hours is when its current world was made.

Players and ranking

Where does RustSkinLab Content Studio sit in the rankings?

On player hours over seven days, RustSkinLab Content Studio takes #15,921, within the top 70% of ranked servers.

How many players are on RustSkinLab Content Studio at the moment?

At present RustSkinLab Content Studio is offline; its last sighting was 25 days 18 hours ago.

Operator and status

Which Rust build is RustSkinLab Content Studio running?

Rust network protocol 2634 and build 166494, on Windows, is what RustSkinLab Content Studio runs. The protocol must match before you can join, and Steam takes care of updating it.

Is RustSkinLab Content Studio reachable, and does it stay up?

Last seen 25 days 18 hours ago, RustSkinLab Content Studio is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 2 October 2026.

Which region is RustSkinLab Content Studio in?

No region is published by RustSkinLab Content Studio. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 149.88.110.46:28025.

Joining the server

What is the way onto RustSkinLab Content Studio?

If you would rather use the console, press F1 in Rust and enter client.connect 149.88.110.46:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp2
Max players 2 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Joining needs you on game protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.