[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly
Online EA 148.113.24.99:29029 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 12:33 UTC, in 11h. Its biweekly schedule tag · low confidence
- usual gap
- 9.1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
Coming wipes
- in 11hThu 29 Oct, 12:33 UTC
- in 7d 17hThu 5 Nov, 19:00 UTCFW
- in 14d 11hThu 12 Nov, 12:33 UTC
- in 28d 11hThu 26 Nov, 12:33 UTC
- in 35d 17hThu 3 Dec, 19:00 UTCFW
- in 42d 11hThu 10 Dec, 12:33 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
15 OCT 2026Thu 15 Oct, 12:33 UTC13d ago |
1 | – | running | 0 |
1 OCT 2026Thu 1 Oct, 18:38 UTC FW27d ago |
2 | halved by day 2 | 13.7 days | 0 |
27 SEP 2026Sun 27 Sep, 08:58 UTC31d ago |
1 | halved by day 2 | 4.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly run?
[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly sets gather at 2x, as its name shows. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server describes itself as vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.
Which map is in use on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?
Size 3,000, seed 1614537442: the game generates the procedural map on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
Where does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly: Rust servers filed under 2x gather rate and Modded Rust servers, filed by play style. Filed under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
What is meant by the tags on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?
The server's own tags are listed here, and the game's server browser reads them: [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly gives gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays; EA (East Asia): Server browser region: East Asia. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How does a wipe day run on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?
Its recent wipes averaged 1 players at peak. 2 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 2.
How often is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly wiped, and on what schedule?
Its schedule is unconfirmed: too few of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly's wipes are on record, and the prediction follows the tag. Dated for Thursday 29 October at 12:33 UTC: its next wipe. 13 days 12 hours is when its current world was made. Filed in its tags: a wipe schedule of every two weeks.
Players and ranking
What position does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly hold among Rust servers?
The seven-day player-hours ranking places [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly at #8,707 and #440 in Asia, among the top 39% of ranked servers.
Is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly quiet or crowded?
The live count for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly stands at 0 players, out of 40 slots. Filed under seven-day figures: an average of 0 players and a peak of 1.
Server facts
What Rust version is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly on?
Rust network protocol 2635 and build 168909, on Linux, is what [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly, and is it online now?
Right now [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is up and running. Its reported uptime gives the last restart as roughly 46 minutes ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 27 September 2026.
What is performance like on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?
The last 48 hours give an average of 232 server fps and a floor of 79. The entity count reached 51,321, covering buildings, deployables and all else in the world. Memory use reached as much as 3,213 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly hosted?
The EA tag places [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly, by its own listing, in Asia. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 148.113.24.99:29029.
How to join
What steps lead onto [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?
If you would rather use the console, press F1 in Rust and enter client.connect 148.113.24.99:29029. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://rust.nexnise.com/.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
