[SEA] Rust Manila 2x | Biweekly
Online EA 15.235.160.24:60404 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 2% of all ranked servers, top 4% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 22:06 UTC, in 2d 1h. Its biweekly schedule tag · low confidence
- usual gap
- 8.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 39players, last three wipes
- crowd held
- 33%else halves by day 1.5
Coming wipes
- in 2d 1hThu 29 Oct, 22:06 UTC
- in 8d 22hThu 5 Nov, 19:00 UTCFW
- in 16d 1hThu 12 Nov, 22:06 UTC
- in 30d 1hThu 26 Nov, 22:06 UTC
- in 36d 22hThu 3 Dec, 19:00 UTCFW
- in 44d 1hThu 10 Dec, 22:06 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 58, 41 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
15 OCT 2026Thu 15 Oct, 22:06 UTC11d ago |
58 | – | running | 8 |
15 OCT 2026Thu 15 Oct, 04:53 UTC12d ago |
57 | – | 0.7 days | 0 |
1 OCT 2026Thu 1 Oct, 18:45 UTC FW26d ago |
2 | held half | 13.4 days | 0 |
21 SEP 2026Mon 21 Sep, 06:00 UTC36d ago |
3 | halved by day 1 | 10.5 days | 0 |
14 SEP 2026Mon 14 Sep, 06:01 UTC43d ago |
1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On [SEA] Rust Manila 2x | Biweekly, which rules and settings apply?
[SEA] Rust Manila 2x | Biweekly sets gather at 2x, as its name shows. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned off.
What is the map on [SEA] Rust Manila 2x | Biweekly?
Size 3,700, seed 1337: the game generates the procedural map on [SEA] Rust Manila 2x | Biweekly. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Kabisera ng Pilipinas.
Tags and filters
Where does [SEA] Rust Manila 2x | Biweekly appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is [SEA] Rust Manila 2x | Biweekly: Rust servers filed under 2x gather rate and Modded Rust servers, filed by play style. It appears under the following filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x; Players now: At least 10; Average players: 25+ on average.
How should you read the tags listed for [SEA] Rust Manila 2x | Biweekly?
The server's own tags are listed here, and the game's server browser reads them: [SEA] Rust Manila 2x | Biweekly gives gmrust (Game mode): Rust survival, as standard; mp150 (Max players): Player cap: 150; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^b (Biweekly): Every second week brings a wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays; EA (East Asia): Server browser region: East Asia. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
What should you expect on [SEA] Rust Manila 2x | Biweekly when wipe day comes?
Its recent wipes averaged 39 players at peak. The latest wipe peaked 41 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 33% of the time. In the other cases, numbers dropped below half by day 1.5.
How often is [SEA] Rust Manila 2x | Biweekly wiped, and on what schedule?
Too few wipes of [SEA] Rust Manila 2x | Biweekly are recorded to confirm its schedule, so the tag sets the prediction. On Thursday 29 October at 22:06 UTC the next wipe is due. The world it runs now was made 11 days 22 hours. Its tags state wipes every two weeks.
Population
How is [SEA] Rust Manila 2x | Biweekly ranked compared with the rest?
Filed under rankings: #504 for [SEA] Rust Manila 2x | Biweekly on seven-day player hours, #22 in Asia, top 2% overall.
What does the player count on [SEA] Rust Manila 2x | Biweekly look like?
The live count for [SEA] Rust Manila 2x | Biweekly stands at 11 players, out of 150 slots. The seven-day average is 30 players; the peak reached 86. Filed under busiest hour: 14:00 UTC in the last 48 hours, averaging 53 players.
Server facts
What version does [SEA] Rust Manila 2x | Biweekly use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on [SEA] Rust Manila 2x | Biweekly. To join you need the same protocol; Steam handles the update.
Is [SEA] Rust Manila 2x | Biweekly reachable, and does it stay up?
The server is live at this moment: [SEA] Rust Manila 2x | Biweekly. Its reported uptime gives the last restart as roughly 18 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on [SEA] Rust Manila 2x | Biweekly good?
Server fps held at 78 on average across the last 48 hours, never dropping below 25. Buildings, deployables and everything else in the world came to as many as 161,024 entities. Up to 4,787 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Where in the world is [SEA] Rust Manila 2x | Biweekly hosted?
[SEA] Rust Manila 2x | Biweekly gives Asia as its location and the tag EA. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 15.235.160.24:60404.
Connecting
What steps lead onto [SEA] Rust Manila 2x | Biweekly?
Two ways in. Type client.connect 15.235.160.24:60404 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://discord.com/invite/X4DyXjt5S is where its website lives.
Server tags
What each one means.
Published as mp150,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp150
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.