Rust Server IndexCard catalogue of Rust servers

Holdings11,701 servers54,561 players144 fresh wipes

Call no.16709 Off the shelf · offline

BuildCreative Local

Offline 146.70.194.43:28015 checked 28d ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,709
top 70%
Last wipeWiped30 SEP2026 · 28d 12h ago
28d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.3 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
30 SEP 2026Wed 30 Sep, 21:39 UTC28d ago
1 – running 1
30 SEP 2026Wed 30 Sep, 14:44 UTC28d ago
1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 106/ 999
NA 30/ 999
OC 90/ 150
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
3/ 100
EU
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average
40/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on BuildCreative Local?

The name of BuildCreative Local does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on BuildCreative Local?

A procedural map, generated by the game, is what BuildCreative Local runs.

Lists and filters

Where does BuildCreative Local appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take BuildCreative Local: Modded Rust servers, filed by play style, Build and creative servers and Creative servers, filed under C. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to BuildCreative Local, and what do they stand for?

These are the tags BuildCreative Local publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Your client must run protocol 2633 to connect; cs165217 (Build): The game build here is 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What happens on wipe day at BuildCreative Local?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in.

How often is BuildCreative Local wiped, and on what schedule?

The record holds too few of BuildCreative Local's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 28 days 12 hours.

Player counts

How is BuildCreative Local ranked compared with the rest?

The seven-day player-hours ranking places BuildCreative Local at #16,709, among the top 70% of ranked servers.

Is BuildCreative Local quiet or crowded?

At present BuildCreative Local is offline; its last sighting was 28 days 9 hours ago.

Server facts

What Rust version is BuildCreative Local on?

Rust network protocol 2633 and build 165217 on Windows is what you will find on BuildCreative Local. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of BuildCreative Local?

As of now BuildCreative Local is offline, with its last appearance 28 days 9 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 30 September 2026.

Which region is BuildCreative Local in?

BuildCreative Local gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 146.70.194.43:28015.

How to join

What steps lead onto BuildCreative Local?

Enter client.connect 146.70.194.43:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players 10 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2633
Protocol Your client must run protocol 2633 to connect.
cs165217
Build The game build here is 165217.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.