Rust Server IndexCard catalogue of Rust servers

Holdings11,869 servers103,347 players552 fresh wipes

Call no.8582 Off the shelf · offline

ServerName

Offline 144.31.150.103:28015 checked 1h ago

Subjects 1. modded2. carbon
Players now
1/ 5
20% full
7-day average
0
peak 1
Rank
#8,582
top 38%
Last wipeWiped3 OCT2026 · 26d 1h ago
26d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75120:0016:0017:0018:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep1 Oct7 Oct17 Oct23 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
67%else halves by day 3

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
25 OCT 2026Sun 25 Oct, 15:58 UTC4d ago
1 – running 0
18 OCT 2026Sun 18 Oct, 10:43 UTC11d ago
1 halved by day 3 7.2 days 1
13 OCT 2026Tue 13 Oct, 18:34 UTC16d ago
1 held half 4.7 days 0
3 OCT 2026Sat 3 Oct, 18:07 UTC26d ago
– – 10 days 1
1 OCT 2026Thu 1 Oct, 18:11 UTC FW28d ago
1 – 2 days 1
28 SEP 2026Mon 28 Sep, 20:05 UTC30d ago
1 held half 2.9 days 1
27 SEP 2026Sun 27 Sep, 20:03 UTC31d ago
1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 151 on average
103/ 500
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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
128/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
155/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
63/ 700
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average
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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does ServerName run?

You will find no gather rate in the name of ServerName. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on ServerName?

Generated by the game, the map is procedural on ServerName.

Lists and filters

On Rust Server Index, which lists and filters carry ServerName?

Filed under these Rust Server Index lists is ServerName: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to ServerName, and what do they stand for?

These are the tags ServerName publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): The queue ceiling sits at 5; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on ServerName?

The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 67% of its recent wipes. By day 3 the crowd had fallen below half when it didn't hold.

How often is ServerName wiped, and on what schedule?

No next wipe can be predicted for ServerName: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 1 hours is when its current world was made.

Player counts

How is ServerName ranked compared with the rest?

The seven-day player-hours ranking places ServerName at #8,582, among the top 38% of ranked servers.

What does the player count on ServerName look like?

Filed under offline: ServerName, last seen 1 hours ago. The seven-day average is 0 players; the peak reached 1. Filed under busiest hour: 20:00 UTC in the last 48 hours, averaging 1 players.

Server facts

Which Rust build is ServerName running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on ServerName. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of ServerName?

Last seen 1 hours ago, ServerName is offline right now. It was up 13 of 168 hours across the last 7 full days, or 8% of the time. The earliest sighting at Rust Server Index is 25 September 2026.

What is the location of ServerName?

There is no region on record for ServerName; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 144.31.150.103:28015.

Connecting

How can you connect to ServerName?

If you would rather use the console, press F1 in Rust and enter client.connect 144.31.150.103:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp5
Max players The queue ceiling sits at 5.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.