ServerName
Offline 144.31.150.103:28015 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 67%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
25 OCT 2026Sun 25 Oct, 15:58 UTC4d ago |
1 | – | running | 0 |
18 OCT 2026Sun 18 Oct, 10:43 UTC11d ago |
1 | halved by day 3 | 7.2 days | 1 |
13 OCT 2026Tue 13 Oct, 18:34 UTC16d ago |
1 | held half | 4.7 days | 0 |
3 OCT 2026Sat 3 Oct, 18:07 UTC26d ago |
– | – | 10 days | 1 |
1 OCT 2026Thu 1 Oct, 18:11 UTC FW28d ago |
1 | – | 2 days | 1 |
28 SEP 2026Mon 28 Sep, 20:05 UTC30d ago |
1 | held half | 2.9 days | 1 |
27 SEP 2026Sun 27 Sep, 20:03 UTC31d ago |
1 | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does ServerName run?
You will find no gather rate in the name of ServerName. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on ServerName?
Generated by the game, the map is procedural on ServerName.
Lists and filters
On Rust Server Index, which lists and filters carry ServerName?
Filed under these Rust Server Index lists is ServerName: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags are attached to ServerName, and what do they stand for?
These are the tags ServerName publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): The queue ceiling sits at 5; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How does a wipe day run on ServerName?
The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 67% of its recent wipes. By day 3 the crowd had fallen below half when it didn't hold.
How often is ServerName wiped, and on what schedule?
No next wipe can be predicted for ServerName: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 1 hours is when its current world was made.
Player counts
How is ServerName ranked compared with the rest?
The seven-day player-hours ranking places ServerName at #8,582, among the top 38% of ranked servers.
What does the player count on ServerName look like?
Filed under offline: ServerName, last seen 1 hours ago. The seven-day average is 0 players; the peak reached 1. Filed under busiest hour: 20:00 UTC in the last 48 hours, averaging 1 players.
Server facts
Which Rust build is ServerName running?
Rust network protocol 2635 and build 168909 on Windows is what you will find on ServerName. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of ServerName?
Last seen 1 hours ago, ServerName is offline right now. It was up 13 of 168 hours across the last 7 full days, or 8% of the time. The earliest sighting at Rust Server Index is 25 September 2026.
What is the location of ServerName?
There is no region on record for ServerName; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 144.31.150.103:28015.
Connecting
How can you connect to ServerName?
If you would rather use the console, press F1 in Rust and enter client.connect 144.31.150.103:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.