Rust Server IndexCard catalogue of Rust servers

Holdings11,777 servers67,749 players194 fresh wipes

Call no.NA15318 On the shelf · online

RUST Oklahoma - Modded

Online NA 143.109.149.125:28015 checked 10m ago

Subjects 1. monthly wipes 2. modded3. oxide
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,318
top 69% · #1506 in NA
Last wipeWiped2 OCT2026 · 27d 4h ago
27d ago · monthly schedule
Next wipe
7d 6h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap
3.8 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

Coming wipes

  1. in 7d 6hThu 5 Nov, 19:00 UTCFW
  2. in 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 08:09 UTC27d ago
1 – running 0
28 SEP 2026Mon 28 Sep, 12:27 UTC31d ago
1 halved by day 2 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On RUST Oklahoma - Modded, which rules and settings apply?

No gather rate appears in the name RUST Oklahoma - Modded. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on RUST Oklahoma - Modded?

Generated by the game, the procedural map of RUST Oklahoma - Modded has size 4,000 and seed 1488. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is RUST Oklahoma - Modded filed under?

The Rust Server Index lists that include RUST Oklahoma - Modded are Modded Rust servers, filed by play style and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags listed for RUST Oklahoma - Modded?

The server's own tags are listed here, and the game's server browser reads them: RUST Oklahoma - Modded gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptsw (Networking): 'sw' is the network layer here; $r? (Region code): A region code is absent; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): The browser files it under North America. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How does a wipe day run on RUST Oklahoma - Modded?

Its recent wipes averaged 1 players at peak. 17 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 2.

Which wipe timetable does RUST Oklahoma - Modded follow?

With the force wipe, RUST Oklahoma - Modded wipes once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 4 hours is when its current world was made. Its tags state a wipe schedule of once a month.

Population

Where does RUST Oklahoma - Modded sit in the rankings?

On seven-day player hours, RUST Oklahoma - Modded takes #15,318 overall and #1,506 in North America, within the top 69% of ranked servers.

How many players are on RUST Oklahoma - Modded at the moment?

The live count for RUST Oklahoma - Modded stands at 0 players, out of 50 slots. 0 players is the average over the past seven days.

Operator and status

What Rust version is RUST Oklahoma - Modded on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on RUST Oklahoma - Modded. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is RUST Oklahoma - Modded, and is it online now?

You will find RUST Oklahoma - Modded online as of now. The uptime it reports puts the last restart at about 2 hours ago. It was up 162 of 168 hours across the last 7 full days, or 96% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

How well does RUST Oklahoma - Modded perform?

Averaged over the last 48 hours, server fps was 155, with a low of 100. The entity count reached 93,987, covering buildings, deployables and all else in the world. Memory use reached as much as 2,972 MB. Lag, to players, is low fps and an entity count that climbs.

What is the location of RUST Oklahoma - Modded?

RUST Oklahoma - Modded gives North America as its location and the tag NA. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 143.109.149.125:28015.

Joining the server

How can you connect to RUST Oklahoma - Modded?

If you would rather use the console, press F1 in Rust and enter client.connect 143.109.149.125:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptsw,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptsw
Networking 'sw' is the network layer here.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly A monthly cycle: wipes fall with Facepunch's force wipe.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.